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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-19 16:39:24 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-19 16:39:43 +0100
commitbee1d31641674c67676de86fbb4b35ca5bf7f33f (patch)
tree2a375604b098e0feddc4e094521e368b5f2c4639 /src/gallium/auxiliary/draw/draw_pipe.c
parentc898eae27221bd23b11327553c215a94369eeb99 (diff)
draw: move pt_pipeline code to draw_pipe.c
This is now the drawing interface to the pipeline. No more calling into pipeline.first->tri(), etc.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe.c117
1 files changed, 116 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
index 9d62cb2c65..b18b747d9c 100644
--- a/src/gallium/auxiliary/draw/draw_pipe.c
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -35,6 +35,7 @@
#include "draw/draw_pipe.h"
+
boolean draw_pipeline_init( struct draw_context *draw )
{
/* create pipeline stages */
@@ -142,6 +143,60 @@ void draw_free_temp_verts( struct draw_stage *stage )
}
}
+
+
+static void do_point( struct draw_context *draw,
+ const char *v0 )
+{
+ struct prim_header prim;
+
+ prim.reset_line_stipple = 0;
+ prim.edgeflags = 1;
+ prim.pad = 0;
+ prim.v[0] = (struct vertex_header *)v0;
+
+ draw->pipeline.first->point( draw->pipeline.first, &prim );
+}
+
+
+static void do_line( struct draw_context *draw,
+ const char *v0,
+ const char *v1 )
+{
+ struct prim_header prim;
+
+ prim.reset_line_stipple = 1; /* fixme */
+ prim.edgeflags = 1;
+ prim.pad = 0;
+ prim.v[0] = (struct vertex_header *)v0;
+ prim.v[1] = (struct vertex_header *)v1;
+
+ draw->pipeline.first->line( draw->pipeline.first, &prim );
+}
+
+
+static void do_triangle( struct draw_context *draw,
+ char *v0,
+ char *v1,
+ char *v2 )
+{
+ struct prim_header prim;
+
+ prim.v[0] = (struct vertex_header *)v0;
+ prim.v[1] = (struct vertex_header *)v1;
+ prim.v[2] = (struct vertex_header *)v2;
+ prim.reset_line_stipple = 1;
+ prim.edgeflags = ((prim.v[0]->edgeflag) |
+ (prim.v[1]->edgeflag << 1) |
+ (prim.v[2]->edgeflag << 2));
+ prim.pad = 0;
+
+ draw->pipeline.first->tri( draw->pipeline.first, &prim );
+}
+
+
+/* Reset vertex ids. This is basically a type of flush.
+ */
void draw_reset_vertex_ids(struct draw_context *draw)
{
struct draw_stage *stage = draw->pipeline.first;
@@ -155,7 +210,67 @@ void draw_reset_vertex_ids(struct draw_context *draw)
stage = stage->next;
}
- draw_pt_reset_vertex_ids(draw);
+ if (draw->pipeline.verts)
+ {
+ unsigned i;
+ char *verts = draw->pipeline.verts;
+ unsigned stride = draw->pipeline.vertex_stride;
+
+ for (i = 0; i < draw->pipeline.vertex_count; i++) {
+ ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
+ verts += stride;
+ }
+ }
}
+/* Code to run the pipeline on a fairly arbitary collection of vertices.
+ *
+ * Vertex headers must be pre-initialized with the
+ * UNDEFINED_VERTEX_ID, this code will cause that id to become
+ * overwritten, so it may have to be reset if there is the intention
+ * to reuse the vertices.
+ *
+ * This code provides a callback to reset the vertex id's which the
+ * draw_vbuf.c code uses when it has to perform a flush.
+ */
+void draw_pipeline_run( struct draw_context *draw,
+ unsigned prim,
+ struct vertex_header *vertices,
+ unsigned vertex_count,
+ unsigned stride,
+ const ushort *elts,
+ unsigned count )
+{
+ char *verts = (char *)vertices;
+ unsigned i;
+
+ draw->pipeline.verts = verts;
+ draw->pipeline.vertex_stride = stride;
+ draw->pipeline.vertex_count = vertex_count;
+
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i++)
+ do_point( draw,
+ verts + stride * elts[i] );
+ break;
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2)
+ do_line( draw,
+ verts + stride * elts[i+0],
+ verts + stride * elts[i+1]);
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3)
+ do_triangle( draw,
+ verts + stride * elts[i+0],
+ verts + stride * elts[i+1],
+ verts + stride * elts[i+2]);
+ break;
+ }
+
+ draw->pipeline.verts = NULL;
+ draw->pipeline.vertex_count = 0;
+}
+