summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
committerBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
commitcb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch)
treef899c682980b4af56e4dd0c7cd2d08cefb4efce3 /src/gallium/auxiliary/draw/draw_pipe_vbuf.c
parenta8bb49562938e94459f398a1733a76eb9c690f6c (diff)
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes regressions in glean clipFlat test. We assume that Gallium drivers observe flatshade_first for all triangles and that all the assorted per-triangle calls in the 'draw' module also follow flatshade_first. Everything else builds on those rules. Gallium does not use follow flatshade_first for GL quads, quad strips and polygons; the "last" vertex is always the provoking vertex for those prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_vbuf.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_vbuf.c15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index abbf6247ab..1fd083e54d 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -159,19 +159,8 @@ vbuf_tri( struct draw_stage *stage,
check_space( vbuf, 3 );
- if (vbuf->stage.draw->rasterizer->flatshade_first) {
- /* Put provoking vertex in position expected by the driver.
- * Emit last provoking vertex in first pos.
- * Swap verts 0 & 1 to preserve polygon winding.
- */
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[2] );
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[1] );
- }
- else {
- for (i = 0; i < 3; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
+ for (i = 0; i < 3; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
}
}