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authorBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
commit594dab4769533afaeb30a588e1731a6753a93f0d (patch)
tree2c18a1956e21208eb739d56775e22c406e3b93e8 /src/gallium/auxiliary/draw/draw_private.h
parent9cbd8400433fb27da03f300b36495baef464cc6b (diff)
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 8eb2f515cb..9a9b25297f 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -232,6 +232,8 @@ struct draw_context
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
struct draw_vertex_shader *vertex_shader;
+ boolean identity_viewport;
+
uint num_vs_outputs; /**< convenience, from vertex_shader */
/* user-space vertex data, buffers */