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authorZack Rusin <zack@tungstengraphics.com>2008-04-12 15:45:28 -0400
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-14 11:00:35 +0100
commitaadbb1d7fbbaada6e378cb60194e5861cadf98d1 (patch)
tree922c7904806495502b7e78d6147715bc680b19b8 /src/gallium/auxiliary/draw/draw_private.h
parent4f550ab821f9aef9f19d9f1e10785f8c1f511ad4 (diff)
pass arbitrary number of vertices to the shader execution cycle
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 4d056f6dba..f9aea9f355 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -56,6 +56,8 @@ struct gallivm_cpu_engine;
struct draw_pt_middle_end;
struct draw_pt_front_end;
+#define MAX_SHADER_VERTICES 128
+
/**
* Basic vertex info.
* Carry some useful information around with the vertices in the prim pipe.