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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-14 12:08:46 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-14 12:08:46 +0100
commitcaf293343fd236e97ce399533ac0ada3c7afee7a (patch)
tree44e8de95d29607e8df7d6126ee4f13ef9216e783 /src/gallium/auxiliary/draw/draw_private.h
parent8e7326832a7420154fc0d526ac682494db1be160 (diff)
draw: hide passthrough shading paths behind an environment variable
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 1115166192..3042d26847 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -276,6 +276,7 @@ struct draw_context
boolean line_stipple; /**< do line stipple? */
boolean point_sprite; /**< convert points to quads for sprites? */
boolean use_sse;
+ boolean use_pt_shaders; /* temporary flag to switch on pt shader paths */
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/