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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-27 15:40:41 +0200 |
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committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-27 22:20:52 +0200 |
commit | f1afa8794e9dffa1f91a68c1c6aacb60aea54a18 (patch) | |
tree | 18ca4df3b8956e95ab3826a4d6b6f9298274a72d /src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | |
parent | dfc546c047b0f6df254586e991f656faa781ddba (diff) |
d3d11: ignore StructureByteStride
D3D11 applications are allowed to pass a random value if the buffer
is not structured
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c')
0 files changed, 0 insertions, 0 deletions