diff options
author | Keith Whitwell <keithw@vmware.com> | 2010-06-23 18:06:52 +0100 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2010-06-23 18:10:20 +0100 |
commit | 64682da8ab7aff7b4ce651db99a32ed1fd8b178c (patch) | |
tree | a216f21f6caa1628c7b25defd5a19a777226725c /src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | |
parent | 292eecca8c4284cbb343d954b76586fcaa26de2a (diff) |
draw: don't try to precalculate the pipeline output primitive
We were previously calculating a value which was either the geometry
shader output primitive or the application's input primitive, and
passing that to the various front/middle/back components for use as
the ultimate rendering primtive.
Unfortunately, this was not correct -- if the vcache decomposition
path is active and geometry shaders are *not* active, we can end up
with a third primitive -- specifically the decomposed version of the
input primitive.
Rather than trying to precalculate this, just let the individual
components inform their successors about which primitive type they are
recieving.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 7d2de58e73..774fb7bf7a 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -49,7 +49,6 @@ struct llvm_middle_end { unsigned vertex_data_offset; unsigned vertex_size; unsigned input_prim; - unsigned output_prim; unsigned opt; struct draw_llvm *llvm; @@ -62,7 +61,6 @@ struct llvm_middle_end { static void llvm_middle_end_prepare( struct draw_pt_middle_end *middle, unsigned in_prim, - unsigned out_prim, unsigned opt, unsigned *max_vertices ) { @@ -74,6 +72,11 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, unsigned i; unsigned instance_id_index = ~0; + + unsigned out_prim = (draw->gs.geometry_shader ? + draw->gs.geometry_shader->output_primitive : + in_prim); + /* Add one to num_outputs because the pipeline occasionally tags on * an additional texcoord, eg for AA lines. */ @@ -90,7 +93,6 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, } fpme->input_prim = in_prim; - fpme->output_prim = out_prim; fpme->opt = opt; /* Always leave room for the vertex header whether we need it or |