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author | Brian <brian.paul@tungstengraphics.com> | 2008-03-31 14:14:30 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-03-31 14:14:30 -0600 |
commit | 594dab4769533afaeb30a588e1731a6753a93f0d (patch) | |
tree | 2c18a1956e21208eb739d56775e22c406e3b93e8 /src/gallium/auxiliary/draw/draw_vbuf.c | |
parent | 9cbd8400433fb27da03f300b36495baef464cc6b (diff) |
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also:
1. Added an identity_viewport flag to skip viewport transformation when it
has no effect. Might also add an explicit bypass_viewport flag someday.
2. Separate the code for computing clip codes and doing the viewport transform.
Predicate them separately.
Note: even if bypass_vs is set, we still look at the shader to determine the
number of inputs and outputs.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vbuf.c')
0 files changed, 0 insertions, 0 deletions