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author | Brian <brian.paul@tungstengraphics.com> | 2008-03-24 19:36:44 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-03-24 19:36:44 -0600 |
commit | 6579440ea98e61871fe781c1c9c681645ddcc075 (patch) | |
tree | 75874e8808dd4070563ac84e3af595d00a4b42d1 /src/gallium/auxiliary/draw/draw_vertex_shader.c | |
parent | 4654803e2595ea041ea83baf5e13e6c68890e9a7 (diff) |
gallium: be smarter about picking the sampler unit for pstipple, aaalines
Also, if the app really uses all available sampler/texture units, don't just
die. Just use the last sampler for the pstipple or aaline texture.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vertex_shader.c')
0 files changed, 0 insertions, 0 deletions