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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-18 20:41:39 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-18 20:41:39 +0100
commitdd903d83b3ff8dd19f75ac7542b96bc8f1387fe6 (patch)
treec7d2f7a3b551b112d44629d1f450e325f4cd495c /src/gallium/auxiliary/draw/draw_vs_exec.c
parent66891826421d5b774e081f7a2a85580cd0523fab (diff)
draw: remove old vertex_shader->run() functions
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 184151b9b1..54a2b2ab04 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -66,145 +66,9 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
- draw_update_vertex_fetch( draw );
}
-/**
- * Transform vertices with the current vertex program/shader
- * Up to four vertices can be shaded at a time.
- * \param vbuffer the input vertex data
- * \param elts indexes of four input vertices
- * \param count number of vertices to shade [1..4]
- * \param vOut array of pointers to four output vertices
- */
-static boolean
-vs_exec_run( struct draw_vertex_shader *shader,
- struct draw_context *draw,
- const unsigned *elts,
- unsigned count,
- void *vOut,
- unsigned vertex_size)
-{
- struct exec_vertex_shader *evs = exec_vertex_shader(shader);
- struct tgsi_exec_machine *machine = evs->machine;
- unsigned int i, j;
- unsigned int clipped = 0;
- struct tgsi_exec_vector *outputs = 0;
- const float *scale = draw->viewport.scale;
- const float *trans = draw->viewport.translate;
-
- assert(shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
- machine->Consts = (const float (*)[4]) draw->user.constants;
-
- if (draw->rasterizer->bypass_vs) {
- /* outputs are just the inputs */
- outputs = machine->Inputs;
- }
- else {
- outputs = machine->Outputs;
- }
-
- for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
- unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
- draw->vertex_fetch.fetch_func( draw, machine, &elts[i], max_vertices );
-
-#if 0
- for (j = 0; j < max_vertices; j++) {
- unsigned slot;
- debug_printf("%d) Input vert:\n", i + j);
- for (slot = 0; slot < shader->info.num_inputs; slot++) {
- debug_printf("\t%d: %f %f %f %f\n", slot,
- machine->Inputs[slot].xyzw[0].f[j],
- machine->Inputs[slot].xyzw[1].f[j],
- machine->Inputs[slot].xyzw[2].f[j],
- machine->Inputs[slot].xyzw[3].f[j]);
- }
- }
-#endif
-
-
- if (!draw->rasterizer->bypass_vs) {
- /* run interpreter */
- tgsi_exec_machine_run( machine );
- }
-
- /* store machine results */
- for (j = 0; j < max_vertices; j++) {
- unsigned slot;
- float x, y, z, w;
- struct vertex_header *out =
- draw_header_from_block(vOut, vertex_size, i + j);
-
- /* Handle attr[0] (position) specially:
- *
- * XXX: Computing the clipmask should be done in the vertex
- * program as a set of DP4 instructions appended to the
- * user-provided code.
- */
- x = out->clip[0] = outputs[0].xyzw[0].f[j];
- y = out->clip[1] = outputs[0].xyzw[1].f[j];
- z = out->clip[2] = outputs[0].xyzw[2].f[j];
- w = out->clip[3] = outputs[0].xyzw[3].f[j];
-
- if (!draw->rasterizer->bypass_clipping) {
- out->clipmask = compute_clipmask(out->clip, draw->plane,
- draw->nr_planes);
- clipped += out->clipmask;
-
- /* divide by w */
- w = 1.0f / w;
- x *= w;
- y *= w;
- z *= w;
- }
- else {
- out->clipmask = 0;
- }
- out->edgeflag = 1;
- out->vertex_id = UNDEFINED_VERTEX_ID;
-
- if (!draw->identity_viewport) {
- /* Viewport mapping */
- out->data[0][0] = x * scale[0] + trans[0];
- out->data[0][1] = y * scale[1] + trans[1];
- out->data[0][2] = z * scale[2] + trans[2];
- out->data[0][3] = w;
- }
- else
- {
- out->data[0][0] = x;
- out->data[0][1] = y;
- out->data[0][2] = z;
- out->data[0][3] = w;
- }
-
- /* Remaining attributes are packed into sequential post-transform
- * vertex attrib slots.
- */
- for (slot = 1; slot < draw->num_vs_outputs; slot++) {
- out->data[slot][0] = outputs[slot].xyzw[0].f[j];
- out->data[slot][1] = outputs[slot].xyzw[1].f[j];
- out->data[slot][2] = outputs[slot].xyzw[2].f[j];
- out->data[slot][3] = outputs[slot].xyzw[3].f[j];
- }
-
-#if 0 /*DEBUG*/
- printf("%d) Post xform vert:\n", i + j);
- for (slot = 0; slot < draw->num_vs_outputs; slot++) {
- printf("\t%d: %f %f %f %f\n", slot,
- out->data[slot][0],
- out->data[slot][1],
- out->data[slot][2],
- out->data[slot][3]);
- }
-#endif
- } /* loop over vertices */
- }
- return clipped != 0;
-}
-
/* Simplified vertex shader interface for the pt paths. Given the
@@ -312,7 +176,6 @@ draw_create_vs_exec(struct draw_context *draw,
vs->base.prepare = vs_exec_prepare;
- vs->base.run = vs_exec_run;
vs->base.run_linear = vs_exec_run_linear;
vs->base.delete = vs_exec_delete;
vs->machine = &draw->machine;