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authorBrian <brian.paul@tungstengraphics.com>2008-12-02 22:38:46 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-12-04 09:58:54 -0700
commitf2bccfd3c806a879abf0c40858806ec3825d0628 (patch)
treed4417d573cbc3ae586c74320cda8027f328763be /src/gallium/auxiliary/draw/draw_vs_exec.c
parent1d9360b67829a37b369e32c894183db1cecf827b (diff)
gallium: added draw_texture_samplers() to support texture fetches from vertex shaders
This may only be practical for the softpipe driver at this time.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 80c3606657..b3200df811 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -68,8 +68,8 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
- PIPE_MAX_SAMPLERS,
- NULL /*samplers*/ );
+ draw->vs.num_samplers,
+ draw->vs.samplers);
}
}