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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-17 14:20:00 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-17 14:23:13 +0100
commit280bcff1fa200b790d8712946a4ffbaa47a67433 (patch)
treee9d8ebf9e24e8bee0687a3ca283dcff10787008f /src/gallium/auxiliary/draw/draw_vs_sse.c
parent938ec19210c5b4e19dcb2b606c9ade415f2c1f84 (diff)
draw: add vertex shader run_linear function
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c76
1 files changed, 72 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index ee0a3105b9..873ecfdc5d 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -58,7 +58,11 @@ typedef void (XSTDCALL *codegen_function) (
struct draw_sse_vertex_shader {
struct draw_vertex_shader base;
struct x86_function sse2_program;
+
codegen_function func;
+
+ struct tgsi_exec_machine *machine;
+
float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
};
@@ -96,11 +100,10 @@ vs_sse_run( struct draw_vertex_shader *base,
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
- assert(draw->vertex_shader->info.output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
+ assert(base->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->user.constants;
+ machine->Consts = (const float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
if (draw->rasterizer->bypass_vs) {
/* outputs are just the inputs */
@@ -124,7 +127,7 @@ vs_sse_run( struct draw_vertex_shader *base,
*/
shader->func(machine->Inputs,
machine->Outputs,
- machine->Consts,
+ (float (*)[4])machine->Consts,
machine->Temps,
shader->immediates);
}
@@ -200,6 +203,67 @@ vs_sse_run( struct draw_vertex_shader *base,
}
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_sse_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i, j;
+ unsigned slot;
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < base->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+ }
+
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4])constants,
+ machine->Temps,
+ shader->immediates);
+
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < base->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ }
+
+ /* Advance input, output pointers:
+ */
+ input = (const float (*)[4])((const char *)input + input_stride);
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+}
+
+
+
static void
vs_sse_delete( struct draw_vertex_shader *base )
@@ -229,8 +293,12 @@ draw_create_vs_sse(struct draw_context *draw,
/* we make a private copy of the tokens */
vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
vs->base.prepare = vs_sse_prepare;
vs->base.run = vs_sse_run;
+ vs->base.run_linear = vs_sse_run_linear;
vs->base.delete = vs_sse_delete;
x86_init_func( &vs->sse2_program );