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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-01 18:40:23 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-01 18:40:23 -0600
commit66b48202c221a25f3980df8f443ce63c2fb4119f (patch)
treecdeabcb747311c26bf0e736378476077c311a486 /src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c
parenteeefe175de8bae93b9ed2204afa9e748b205e868 (diff)
mesa: fix a GLSL vector subscript/writemask bug
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master
Diffstat (limited to 'src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c')
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