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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-01 18:40:23 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-01 18:40:23 -0600 |
commit | 66b48202c221a25f3980df8f443ce63c2fb4119f (patch) | |
tree | cdeabcb747311c26bf0e736378476077c311a486 /src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c | |
parent | eeefe175de8bae93b9ed2204afa9e748b205e868 (diff) |
mesa: fix a GLSL vector subscript/writemask bug
This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
cherry-picked from master
Diffstat (limited to 'src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c')
0 files changed, 0 insertions, 0 deletions