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authorKeith Whitwell <keithw@vmware.com>2009-09-12 14:18:50 -0700
committerKeith Whitwell <keithw@vmware.com>2009-09-12 14:18:50 -0700
commit11f41f54cf4ce1cdc19c4b5c45ed8d2083d96831 (patch)
treeeb5552ff6cb95eb15e4f2f8159fb3958be4b750f /src/gallium/auxiliary/tgsi/tgsi_ureg.c
parentc23894295b593b9a8561e9775199e1c78ea4435d (diff)
ureg: add a mechanism to get the built tokens rather than a full shader
Previously ureg would always call the driver's create-shader function. This allows the caller the opportunity to hold onto the tokens if it needs to reuse them, eg. to create an internal draw shader.
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_ureg.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 352cb5a1e3..9e2e7f0d19 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -978,6 +978,25 @@ void *ureg_create_shader( struct ureg_program *ureg,
}
+const struct tgsi_token *ureg_get_tokens( struct ureg_program *ureg,
+ unsigned *nr_tokens )
+{
+ const struct tgsi_token *tokens;
+
+ ureg_finalize(ureg);
+
+ tokens = &ureg->domain[DOMAIN_DECL].tokens[0].token;
+
+ if (nr_tokens)
+ *nr_tokens = ureg->domain[DOMAIN_DECL].size;
+
+ ureg->domain[DOMAIN_DECL].tokens = 0;
+ ureg->domain[DOMAIN_DECL].size = 0;
+ ureg->domain[DOMAIN_DECL].order = 0;
+ ureg->domain[DOMAIN_DECL].count = 0;
+
+ return tokens;
+}
struct ureg_program *ureg_create( unsigned processor )