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author | Zack Rusin <zack@kde.org> | 2010-06-09 11:13:34 -0400 |
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committer | Zack Rusin <zack@kde.org> | 2010-06-09 11:13:34 -0400 |
commit | d4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch) | |
tree | 00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/auxiliary/tgsi | |
parent | cec9955acc03d292c67815371415edc3fc3fc4b0 (diff) |
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/auxiliary/tgsi')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c index 5fda808dbe..7d357e154b 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c @@ -1236,7 +1236,7 @@ static void emit_decls( struct ureg_program *ureg ) assert(ureg->processor == TGSI_PROCESSOR_GEOMETRY); emit_property(ureg, - TGSI_PROPERTY_GS_MAX_VERTICES, + TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, ureg->property_gs_max_vertices); } |