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authorRoland Scheidegger <sroland@vmware.com>2010-05-17 21:15:20 +0200
committerRoland Scheidegger <sroland@vmware.com>2010-05-17 21:15:20 +0200
commit815b75705f5e3f0f7db025368da37bb14395de9a (patch)
treea8898e0e0883e55603ac44f8f60fb0372ac01f0c /src/gallium/auxiliary/util/u_blit.c
parent379db6a36b32912be8fd8808ceb95ca5cffa7850 (diff)
gallium/util: adapt util code to interface changes
The util blit functions change their interface (apart from some rename) too (in particular util_blit_pixels now also takes a pipe_resource as the src blit argument instead of a surface, as it might just call resource_copy_region). Maybe the blit util code might need a bit more cleanup, it still doesn't feel very clean. In particular it seems that util_blit_pixels_tex should probably disappear, and I think it would be great if the code called by drivers for blitting (u_blitter.c, which isn't really touched by this change) could somehow be merged with the u_blit code.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c130
1 files changed, 72 insertions, 58 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index e45310b9bb..9df5f9a9d2 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -192,7 +192,6 @@ get_next_slot( struct blit_state *ctx )
return ctx->vbuf_slot++ * sizeof ctx->vertices;
}
-
@@ -279,10 +278,11 @@ regions_overlap(int srcX0, int srcY0,
*/
void
util_blit_pixels_writemask(struct blit_state *ctx,
- struct pipe_surface *src,
- struct pipe_sampler_view *src_sampler_view,
+ struct pipe_resource *src_tex,
+ struct pipe_subresource srcsub,
int srcX0, int srcY0,
int srcX1, int srcY1,
+ int srcZ0,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
@@ -292,6 +292,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_sampler_view *sampler_view = NULL;
+ struct pipe_sampler_view sv_templ;
struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
@@ -302,13 +303,13 @@ util_blit_pixels_writemask(struct blit_state *ctx,
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
- assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
- PIPE_BIND_SAMPLER_VIEW, 0));
- assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_BIND_RENDER_TARGET, 0));
+ assert(srcsub.level <= src_tex->last_level);
/* do the regions overlap? */
- overlap = util_same_surface(src, dst) &&
+ overlap = src_tex == dst->texture &&
+ dst->face == srcsub.face &&
+ dst->level == srcsub.level &&
+ dst->zslice == srcZ0 &&
regions_overlap(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
@@ -317,8 +318,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
* no overlapping.
* Filter mode should not matter since there's no stretching.
*/
- if (pipe->surface_copy &&
- dst->format == src->format &&
+ if (dst->format == src_tex->format &&
srcX0 < srcX1 &&
dstX0 < dstX1 &&
srcY0 < srcY1 &&
@@ -326,29 +326,36 @@ util_blit_pixels_writemask(struct blit_state *ctx,
(dstX1 - dstX0) == (srcX1 - srcX0) &&
(dstY1 - dstY0) == (srcY1 - srcY0) &&
!overlap) {
- pipe->surface_copy(pipe,
- dst, dstX0, dstY0, /* dest */
- src, srcX0, srcY0, /* src */
- srcW, srcH); /* size */
+ struct pipe_subresource subdst;
+ subdst.face = dst->face;
+ subdst.level = dst->level;
+ pipe->resource_copy_region(pipe,
+ dst->texture, subdst,
+ dstX0, dstY0, dst->zslice,/* dest */
+ src_tex, srcsub,
+ srcX0, srcY0, srcZ0,/* src */
+ srcW, srcH); /* size */
return;
}
-
- assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_BIND_RENDER_TARGET, 0));
+
/* Create a temporary texture when src and dest alias or when src
- * is anything other than a single-level 2d texture.
+ * is anything other than a 2d texture.
+ * XXX should just use appropriate shader to access 1d / 3d slice / cube face,
+ * much like the u_blitter code does (should be pretty trivial).
*
* This can still be improved upon.
*/
- if (util_same_surface(src, dst) ||
- src->texture->target != PIPE_TEXTURE_2D ||
- src->texture->last_level != 0)
+ if ((src_tex == dst->texture &&
+ dst->face == srcsub.face &&
+ dst->level == srcsub.level &&
+ dst->zslice == srcZ0) ||
+ src_tex->target != PIPE_TEXTURE_2D)
{
struct pipe_resource texTemp;
struct pipe_resource *tex;
struct pipe_sampler_view sv_templ;
- struct pipe_surface *texSurf;
+ struct pipe_subresource texsub;
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
@@ -369,7 +376,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
/* create temp texture */
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = src->format;
+ texTemp.format = src_tex->format;
texTemp.last_level = 0;
texTemp.width0 = srcW;
texTemp.height0 = srcH;
@@ -380,49 +387,50 @@ util_blit_pixels_writemask(struct blit_state *ctx,
if (!tex)
return;
- u_sampler_view_default_template(&sv_templ, tex, tex->format);
-
- sampler_view = ctx->pipe->create_sampler_view(ctx->pipe, tex, &sv_templ);
- if (!sampler_view) {
- pipe_resource_reference(&tex, NULL);
- return;
- }
-
- texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
- PIPE_BIND_BLIT_DESTINATION);
-
+ texsub.face = 0;
+ texsub.level = 0;
/* load temp texture */
- if (pipe->surface_copy) {
- pipe->surface_copy(pipe,
- texSurf, 0, 0, /* dest */
- src, srcLeft, srcTop, /* src */
- srcW, srcH); /* size */
- } else {
- util_surface_copy(pipe, FALSE,
- texSurf, 0, 0, /* dest */
- src, srcLeft, srcTop, /* src */
- srcW, srcH); /* size */
- }
+ pipe->resource_copy_region(pipe,
+ tex, texsub, 0, 0, 0, /* dest */
+ src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */
+ srcW, srcH); /* size */
- /* free the surface, update the texture if necessary.
- */
- pipe_surface_reference(&texSurf, NULL);
s0 = 0.0f;
s1 = 1.0f;
t0 = 0.0f;
t1 = 1.0f;
+ u_sampler_view_default_template(&sv_templ, tex, tex->format);
+ sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
+
+ if (!sampler_view) {
+ pipe_resource_reference(&tex, NULL);
+ return;
+ }
pipe_resource_reference(&tex, NULL);
}
else {
- pipe_sampler_view_reference(&sampler_view, src_sampler_view);
- s0 = srcX0 / (float)src->texture->width0;
- s1 = srcX1 / (float)src->texture->width0;
- t0 = srcY0 / (float)src->texture->height0;
- t1 = srcY1 / (float)src->texture->height0;
+ u_sampler_view_default_template(&sv_templ, src_tex, src_tex->format);
+ sv_templ.first_level = sv_templ.last_level = srcsub.level;
+ sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
+
+ if (!sampler_view) {
+ return;
+ }
+
+ s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));
+ s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));
+ t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));
+ t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));
}
-
+
+ assert(screen->is_format_supported(screen, sampler_view->format, PIPE_TEXTURE_2D,
+ sampler_view->texture->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW, 0));
+ assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
+ dst->texture->nr_samples,
+ PIPE_BIND_RENDER_TARGET, 0));
/* save state (restored below) */
cso_save_blend(ctx->cso);
@@ -447,6 +455,9 @@ util_blit_pixels_writemask(struct blit_state *ctx,
/* sampler */
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
+ /* we've limited this already with the sampler view but you never know... */
+ ctx->sampler.min_lod = srcsub.level;
+ ctx->sampler.max_lod = srcsub.level;
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
@@ -515,18 +526,21 @@ util_blit_pixels_writemask(struct blit_state *ctx,
void
util_blit_pixels(struct blit_state *ctx,
- struct pipe_surface *src,
- struct pipe_sampler_view *src_sampler_view,
+ struct pipe_resource *src_tex,
+ struct pipe_subresource srcsub,
int srcX0, int srcY0,
int srcX1, int srcY1,
+ int srcZ,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
float z, uint filter )
{
- util_blit_pixels_writemask( ctx, src, src_sampler_view,
+ util_blit_pixels_writemask( ctx, src_tex,
+ srcsub,
srcX0, srcY0,
srcX1, srcY1,
+ srcZ,
dst,
dstX0, dstY0,
dstX1, dstY1,
@@ -548,7 +562,6 @@ void util_blit_flush( struct blit_state *ctx )
/**
* Copy pixel block from src texture to dst surface.
- * Overlapping regions are acceptable.
*
* XXX Should support selection of level.
* XXX need some control over blitting Z and/or stencil.
@@ -582,6 +595,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
PIPE_TEXTURE_2D,
+ dst->texture->nr_samples,
PIPE_BIND_RENDER_TARGET,
0));