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authorRoland Scheidegger <sroland@vmware.com>2010-06-03 17:46:14 +0200
committerRoland Scheidegger <sroland@vmware.com>2010-06-03 17:46:14 +0200
commit992382762a74fd834926fd2c3cd9e14a186e2dd5 (patch)
treec4572bb01331b71931b3570b36a7acfc38f79a68 /src/gallium/auxiliary/util/u_blitter.c
parent05863c487756c1c9dc823cf639f77cad4111bd23 (diff)
parenta6e5c6c000df8655de3b41d5809547bb41c88c23 (diff)
Merge branch 'gallium-newclear'
Conflicts: src/gallium/state_trackers/python/p_context.i
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c126
1 files changed, 85 insertions, 41 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index bcd5686470..183ffe5670 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -26,8 +26,8 @@
/**
* @file
- * Blitter utility to facilitate acceleration of the clear, resource_copy_region,
- * and resource_fill_region functions.
+ * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
+ * resource_copy_region functions.
*
* @author Marek Olšák
*/
@@ -88,6 +88,7 @@ struct blitter_context_priv
void *dsa_write_depth_stencil;
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
+ void *dsa_keep_depth_write_stencil;
void *velem_state;
@@ -161,8 +162,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
dsa.stencil[0].writemask = 0xff;
ctx->dsa_write_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
- /* The DSA state objects which write depth and stencil are created
- * on-demand. */
+
+
+ dsa.depth.enabled = 0;
+ dsa.depth.writemask = 0;
+ ctx->dsa_keep_depth_write_stencil =
+ pipe->create_depth_stencil_alpha_state(pipe, &dsa);
/* sampler state */
sampler_state = &ctx->template_sampler_state;
@@ -234,6 +239,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
+ pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs_col);
@@ -596,11 +602,19 @@ void util_blitter_clear(struct blitter_context *blitter,
else
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
+ else if (clear_buffers & PIPE_CLEAR_DEPTH) {
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
+ }
+ else if (clear_buffers & PIPE_CLEAR_STENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
+ }
else
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
@@ -757,48 +771,21 @@ void util_blitter_copy_region(struct blitter_context *blitter,
pipe_surface_reference(&dstsurf, NULL);
}
-/* Fill a region of a surface with a constant value. */
-void util_blitter_fill_region(struct blitter_context *blitter,
- struct pipe_resource *dst,
- struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- unsigned width, unsigned height,
- unsigned value)
+/* Clear a region of a color surface to a constant value. */
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *dstsurf;
struct pipe_framebuffer_state fb_state;
- float rgba[4];
- ubyte ub_rgba[4] = {0};
- union util_color color;
- int i;
- assert(dst);
- if (!dst)
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
return;
- /* check if we can render to the surface */
- if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
- !screen->is_format_supported(screen, dst->format, dst->target,
- dst->nr_samples,
- PIPE_BIND_RENDER_TARGET, 0)) {
- util_resource_fill_region(pipe, dst, subdst, dstx, dsty, dstz,
- width, height, value);
- return;
- }
-
- dstsurf = screen->get_tex_surface(screen, dst, subdst.face, subdst.level,
- dstz, PIPE_BIND_RENDER_TARGET);
-
- /* unpack the color */
- color.ui = value;
- util_unpack_color_ub(dst->format, &color,
- ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
- for (i = 0; i < 4; i++)
- rgba[i] = ubyte_to_float(ub_rgba[i]);
-
/* check the saved state */
blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
@@ -823,6 +810,63 @@ void util_blitter_fill_region(struct blitter_context *blitter,
blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, 0);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
+}
- pipe_surface_reference(&dstsurf, NULL);
+/* Clear a region of a depth stencil surface. */
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_framebuffer_state fb_state;
+ struct pipe_stencil_ref sr = { { 0 } };
+
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
+
+ /* check the saved state */
+ blitter_check_saved_CSOs(ctx);
+ assert(blitter->saved_fb_state.nr_cbufs != ~0);
+
+ /* bind CSOs */
+ pipe->bind_blend_state(pipe, ctx->blend_keep_color);
+ if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
+ }
+ else if (clear_flags & PIPE_CLEAR_DEPTH) {
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
+ }
+ else if (clear_flags & PIPE_CLEAR_STENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
+ }
+ else
+ /* hmm that should be illegal probably, or make it a no-op somewhere */
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state);
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
+ pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = 0;
+ fb_state.zsbuf = dstsurf;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, depth);
+ blitter_draw_quad(ctx);
+ blitter_restore_CSOs(ctx);
}