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authorRoland Scheidegger <sroland@vmware.com>2010-03-01 18:40:22 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-03-01 18:40:22 +0100
commitac4abaecd5f52e416c89bfe19b34ed7f4e014b21 (patch)
tree8fbf728257eda0df640933d3581a8d3f1d630302 /src/gallium/auxiliary/util/u_blitter.h
parent18603a2f07b99bfdbaab35b38b292233fc3e7689 (diff)
util: adapt blitter code to new vertex element cso
The interface of util_draw_vertex_buffer looks a bit odd (calling code has to set vertex elements but not vertex buffers) but due to the way cso state handling generally works (can't re-bind original vertex element state easily there) I guess that's ok for now.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index a2f17073ac..7d8a09edb5 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -43,6 +43,7 @@ struct blitter_context
/* Private members, really. */
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
+ void *saved_velem_state; /**< vertex elements state */
void *saved_rs_state; /**< rasterizer state */
void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
@@ -171,6 +172,13 @@ void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
}
static INLINE
+void util_blitter_save_vertex_elements(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_velem_state = state;
+}
+
+static INLINE
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
const struct pipe_stencil_ref *state)
{