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authorMarek Olšák <maraeo@gmail.com>2011-01-25 05:37:52 +0100
committerMarek Olšák <maraeo@gmail.com>2011-01-27 18:12:01 +0100
commitdb299a9f8244d53d9041fcdbd396a77ebe1f9e3e (patch)
tree60adc94f4a132101be84579bf57988283e20ef90 /src/gallium/auxiliary/util/u_blitter.h
parent7a4345fd83605695dc641af503f6e87b808b48d7 (diff)
r300g: fix some bugs with zbuffer compression (v4)
This drops the memblock manager for ZMASK. Instead, only one zbuffer can be compressed at a time. Note that this does not necessarily have to be slower. When there is a large number of zbuffers, compression might be used more often than it was before. It's also easier to debug. How it works: 1) 'clear' turns the compression on. 2) If some other zbuffer is set or the currently-bound zbuffer is used for texturing, the driver decompresses it and then turns the compression off. Notes: - The ZMASK clear has been refactored, so that only one packet3 is used to clear ZMASK. - The 8x8 compression mode is disabled. I couldn't make it work without issues. - Also removed driver-specific stuff from u_blitter. Driver status: - RV530 and R580 appear to just work (finally). - RV570 should work, but there may be an issue that we don't correctly calculate the number of dwords to clear, resulting in a partially uninitialized zbuffer. - RS690 misrenders as if no ZMASK clear happened. No idea what's going on. - RV350 may even hardlock. This issue was already present and this patch doesn't fix it. I think we are still missing some hardware info we need to make the zbuffer compression work fully. Note that there is also an issue with HiZ, resulting in a sort of blocky zigzagged corruption around some objects.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 922a8580ac..47494c9411 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -55,13 +55,13 @@ struct blitter_context
* \param y1 A Y coordinate of the top-left corner.
* \param x2 An X coordinate of the bottom-right corner.
* \param y2 A Y coordinate of the bottom-right corner.
- * \param depth A depth which the rectangle is rendered at.
+ * \param depth A depth which the rectangle is rendered at.
*
* \param type Semantics of the attributes "attrib".
* If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
* If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
- * make up a constant RGBA color, and should go to the COLOR0
- * varying slot of a fragment shader.
+ * make up a constant RGBA color, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
* If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
* {a3, a4} specify top-left and bottom-right texture
* coordinates of the rectangle, respectively, and should go
@@ -141,6 +141,10 @@ void util_blitter_clear(struct blitter_context *blitter,
const float *rgba,
double depth, unsigned stencil);
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa);
+
/**
* Copy a block of pixels from one surface to another.
*
@@ -200,9 +204,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
-void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dstsurf);
-
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,