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authorMarek Olšák <maraeo@gmail.com>2009-12-12 06:34:29 +0100
committerKeith Whitwell <keithw@vmware.com>2009-12-15 17:59:50 +0000
commitdff4c9ed559ae025d1d8fe7b9d1cea5a973c2225 (patch)
tree510b4c7df0c3f12caa26c80d9db84e90da2595f9 /src/gallium/auxiliary/util/u_gen_mipmap.c
parent3a15c48ecedb985e2cecaaa9061ff579092069f1 (diff)
util: add new fragment shaders to simple_shaders
New shaders: * Fragment shader which writes depth sampled from a texture * Fragment shader which copies COLOR[0] to multiple render targets Additional improvements: * The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*) so that they can sample from any type of texture, not only from a 2D one.
Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c')
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 83263d9fe6..1728e661cd 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1317,7 +1317,7 @@ util_create_gen_mipmap(struct pipe_context *pipe,
}
/* fragment shader */
- ctx->fs = util_make_fragment_tex_shader(pipe);
+ ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {