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authorCooper Yuan <cooperyuan@gmail.com>2009-08-24 19:50:38 +0800
committerCooper Yuan <cooperyuan@gmail.com>2009-08-24 19:50:38 +0800
commita88678d3eebf40107bb2ac46da30c4afe3d2531d (patch)
treee87b6a91cd979b549edb54f1e1271adc3b174c0e /src/gallium/auxiliary/util/u_simple_shaders.c
parent02c523dfbb1b6854eeab9619afe4efbd59a5c8fc (diff)
tgsi: Fix build error due to commit acc7da90
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.c')
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 1152d62e73..d54a1d8c74 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -59,7 +59,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
struct ureg_program *ureg;
uint i;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_VERTEX );
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL)
return NULL;
@@ -80,7 +80,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}
@@ -99,7 +99,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
struct ureg_src tex;
struct ureg_dst out;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return NULL;
@@ -116,7 +116,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler );
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}
@@ -133,7 +133,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
struct ureg_src src;
struct ureg_dst dst;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return NULL;
@@ -145,7 +145,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
ureg_MOV( ureg, dst, src );
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}