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authorBrian <brian.paul@tungstengraphics.com>2008-03-18 16:56:55 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-18 17:18:10 -0600
commit31970c4633c5000916b0a36022ff761038f5cf5a (patch)
treea7c9806f8c66ba4a24c0e848371881bbd044be28 /src/gallium/auxiliary/util/u_simple_shaders.h
parentbab9209e12ec16ef3b33d46be8e6154f8c8f182d (diff)
gallium: utilities for creating simple vertex/fragment shaders
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.h')
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h52
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diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
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+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_SIMPLE_SHADERS_H
+#define U_SIMPLE_SHADERS_H
+
+
+#include "pipe/p_compiler.h"
+
+
+struct pipe_context;
+
+
+extern void *
+util_make_vertex_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes);
+
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe);
+
+
+#endif
+
+