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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-02 11:38:33 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-02 11:38:33 +0100
commit8e33194837dd206d920889851d9cf22190100c99 (patch)
tree0a438cdb78e8fcd606e7686e33d88351e5380840 /src/gallium/auxiliary
parentbc739440c29c551fcc44e9e12d0d9c170d8d24fb (diff)
gallium: add a flag to turn on gl rasterization rules
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/draw/draw_wide_point.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/draw/draw_wide_point.c b/src/gallium/auxiliary/draw/draw_wide_point.c
index 86281ca3d8..6fc7c9fcd7 100644
--- a/src/gallium/auxiliary/draw/draw_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_wide_point.c
@@ -41,6 +41,9 @@ struct widepoint_stage {
float point_size_min;
float point_size_max;
+ float xbias;
+ float ybias;
+
uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
uint num_texcoords;
@@ -126,8 +129,6 @@ static void widepoint_point( struct draw_stage *stage,
float *pos2 = v2->data[0];
float *pos3 = v3->data[0];
- const float xbias = 0.0, ybias = -0.125;
-
/* point size is either per-vertex or fixed size */
if (wide->psize_slot >= 0) {
half_size = header->v[0]->data[wide->psize_slot][0];
@@ -144,10 +145,10 @@ static void widepoint_point( struct draw_stage *stage,
half_size = wide->half_point_size;
}
- left_adj = -half_size + xbias;
- right_adj = half_size + xbias;
- bot_adj = half_size + ybias;
- top_adj = -half_size + ybias;
+ left_adj = -half_size + wide->xbias;
+ right_adj = half_size + wide->xbias;
+ bot_adj = half_size + wide->ybias;
+ top_adj = -half_size + wide->ybias;
pos0[0] += left_adj;
pos0[1] += top_adj;
@@ -194,6 +195,12 @@ static void widepoint_first_point( struct draw_stage *stage,
wide->half_point_size = 0.5f * draw->rasterizer->point_size;
wide->point_size_min = draw->rasterizer->point_size_min;
wide->point_size_max = draw->rasterizer->point_size_max;
+ wide->xbias = 0.0;
+ wide->ybias = 0.0;
+
+ if (draw->rasterizer->gl_rasterization_rules) {
+ wide->ybias = -0.125;
+ }
/* XXX we won't know the real size if it's computed by the vertex shader! */
if ((draw->rasterizer->point_size > draw->wide_point_threshold) ||