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authorBrian Paul <brianp@vmware.com>2010-02-02 16:20:26 -0700
committerBrian Paul <brianp@vmware.com>2010-02-02 16:20:26 -0700
commit3a3d8fb72e9bbfc2b878c2c61c85a8bf713e949d (patch)
tree7c06fb0db2005676db983a9ff15593c73c5fa091 /src/gallium/docs/source/tgsi.rst
parent95dad1fa1cb8988e785d5d2c2921bdcbed48d3a7 (diff)
gallium/docs: s/convensions/conventions/
Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r--src/gallium/docs/source/tgsi.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 5b0da6b4d7..4baf176fd9 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1449,7 +1449,7 @@ Texture Sampling and Texture Formats
This table shows how texture image components are returned as (x,y,z,w)
tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
-For reference, OpenGL and Direct3D convensions are shown as well.
+For reference, OpenGL and Direct3D conventions are shown as well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |