diff options
author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2010-01-18 17:17:09 -0800 |
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committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2010-01-18 17:17:09 -0800 |
commit | 28fd246634cc05f617753cb86cadbbb9520a4266 (patch) | |
tree | 36f199cea3297b4756a60eed19b9fe8885eb006d /src/gallium/docs/source | |
parent | 2598f00078cf34b1828bde2bd6ab73fed6c8c4d7 (diff) |
docs: Grammar and refs in Rasterizer.
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index b801caae53..bfa4a1170a 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -7,7 +7,6 @@ The rasterizer state controls the rendering of points, lines and triangles. Attributes include polygon culling state, line width, line stipple, multisample state, scissoring and flat/smooth shading. - Members ------- @@ -63,7 +62,7 @@ Other Members ^^^^^^^^^^^^^ light_twoside - If set, there are per-vertex back-facing colors. The draw module + If set, there are per-vertex back-facing colors. :ref:`Draw` uses this state along with the front/back information to set the final vertex colors prior to rasterization. @@ -106,7 +105,7 @@ line_stipple_enable line_stipple_pattern 16-bit bitfield of on/off flags, used to pattern the line stipple. line_stipple_factor - When drawinga stippled line, each bit in the stipple pattern is + When drawing a stippled line, each bit in the stipple pattern is repeated N times, where N = line_stipple_factor + 1. line_last_pixel Controls whether the last pixel in a line is drawn or not. OpenGL @@ -134,7 +133,7 @@ sprite_coord_mode lower left vertex will have coordinate (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have coordinate (0,0,0,1). - This state is needed by the 'draw' module because that's where each + This state is needed by :ref:`Draw` because that's where each point vertex is converted into four quad vertices. There's no other place to emit the new vertex texture coordinates which are required for sprite rendering. |