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authorCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-18 17:17:09 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-18 17:17:09 -0800
commit28fd246634cc05f617753cb86cadbbb9520a4266 (patch)
tree36f199cea3297b4756a60eed19b9fe8885eb006d /src/gallium/docs/source
parent2598f00078cf34b1828bde2bd6ab73fed6c8c4d7 (diff)
docs: Grammar and refs in Rasterizer.
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index b801caae53..bfa4a1170a 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -7,7 +7,6 @@ The rasterizer state controls the rendering of points, lines and triangles.
Attributes include polygon culling state, line width, line stipple,
multisample state, scissoring and flat/smooth shading.
-
Members
-------
@@ -63,7 +62,7 @@ Other Members
^^^^^^^^^^^^^
light_twoside
- If set, there are per-vertex back-facing colors. The draw module
+ If set, there are per-vertex back-facing colors. :ref:`Draw`
uses this state along with the front/back information to set the
final vertex colors prior to rasterization.
@@ -106,7 +105,7 @@ line_stipple_enable
line_stipple_pattern
16-bit bitfield of on/off flags, used to pattern the line stipple.
line_stipple_factor
- When drawinga stippled line, each bit in the stipple pattern is
+ When drawing a stippled line, each bit in the stipple pattern is
repeated N times, where N = line_stipple_factor + 1.
line_last_pixel
Controls whether the last pixel in a line is drawn or not. OpenGL
@@ -134,7 +133,7 @@ sprite_coord_mode
lower left vertex will have coordinate (0,0,0,1).
For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
coordinate (0,0,0,1).
- This state is needed by the 'draw' module because that's where each
+ This state is needed by :ref:`Draw` because that's where each
point vertex is converted into four quad vertices. There's no other
place to emit the new vertex texture coordinates which are required for
sprite rendering.