diff options
author | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
commit | 080c40ab32b2abd6d8381b4a0cc143d36a1652b2 (patch) | |
tree | e173767ebc5a82d81b9fc086449d915e29348976 /src/gallium/docs/source | |
parent | 9cdf6f025b2ed55cfb13dd09f870f01d0c7947d3 (diff) | |
parent | a1de400e8de06a80ab140bb0fa950e990607572d (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/conf.py | 197 | ||||
-rw-r--r-- | src/gallium/docs/source/context.rst | 128 | ||||
-rw-r--r-- | src/gallium/docs/source/cso.rst | 14 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/blend.rst | 14 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/dsa.rst | 58 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 152 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/sampler.rst | 46 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/shader.rst | 12 | ||||
-rw-r--r-- | src/gallium/docs/source/distro.rst | 141 | ||||
-rw-r--r-- | src/gallium/docs/source/glossary.rst | 10 | ||||
-rw-r--r-- | src/gallium/docs/source/index.rst | 28 | ||||
-rw-r--r-- | src/gallium/docs/source/intro.rst | 9 | ||||
-rw-r--r-- | src/gallium/docs/source/screen.rst | 39 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 1270 |
14 files changed, 2118 insertions, 0 deletions
diff --git a/src/gallium/docs/source/conf.py b/src/gallium/docs/source/conf.py new file mode 100644 index 0000000000..9b0c86babd --- /dev/null +++ b/src/gallium/docs/source/conf.py @@ -0,0 +1,197 @@ +# -*- coding: utf-8 -*- +# +# Gallium documentation build configuration file, created by +# sphinx-quickstart on Sun Dec 20 14:09:05 2009. +# +# This file is execfile()d with the current directory set to its containing dir. +# +# Note that not all possible configuration values are present in this +# autogenerated file. +# +# All configuration values have a default; values that are commented out +# serve to show the default. + +import sys, os + +# If extensions (or modules to document with autodoc) are in another directory, +# add these directories to sys.path here. If the directory is relative to the +# documentation root, use os.path.abspath to make it absolute, like shown here. +#sys.path.append(os.path.abspath('.')) + +# -- General configuration ----------------------------------------------------- + +# Add any Sphinx extension module names here, as strings. They can be extensions +# coming with Sphinx (named 'sphinx.ext.*') or your custom ones. +extensions = ['sphinx.ext.pngmath'] + +# Add any paths that contain templates here, relative to this directory. +templates_path = ['_templates'] + +# The suffix of source filenames. +source_suffix = '.rst' + +# The encoding of source files. +#source_encoding = 'utf-8' + +# The master toctree document. +master_doc = 'index' + +# General information about the project. +project = u'Gallium' +copyright = u'2009, VMWare, X.org, Nouveau' + +# The version info for the project you're documenting, acts as replacement for +# |version| and |release|, also used in various other places throughout the +# built documents. +# +# The short X.Y version. +version = '0.3' +# The full version, including alpha/beta/rc tags. +release = '0.3' + +# The language for content autogenerated by Sphinx. Refer to documentation +# for a list of supported languages. +#language = None + +# There are two options for replacing |today|: either, you set today to some +# non-false value, then it is used: +#today = '' +# Else, today_fmt is used as the format for a strftime call. +#today_fmt = '%B %d, %Y' + +# List of documents that shouldn't be included in the build. +#unused_docs = [] + +# List of directories, relative to source directory, that shouldn't be searched +# for source files. +exclude_trees = [] + +# The reST default role (used for this markup: `text`) to use for all documents. +#default_role = None + +# If true, '()' will be appended to :func: etc. cross-reference text. +#add_function_parentheses = True + +# If true, the current module name will be prepended to all description +# unit titles (such as .. function::). +#add_module_names = True + +# If true, sectionauthor and moduleauthor directives will be shown in the +# output. They are ignored by default. +#show_authors = False + +# The name of the Pygments (syntax highlighting) style to use. +pygments_style = 'sphinx' + +# The language for highlighting source code. +highlight_language = 'c' + +# A list of ignored prefixes for module index sorting. +#modindex_common_prefix = [] + + +# -- Options for HTML output --------------------------------------------------- + +# The theme to use for HTML and HTML Help pages. Major themes that come with +# Sphinx are currently 'default' and 'sphinxdoc'. +html_theme = 'default' + +# Theme options are theme-specific and customize the look and feel of a theme +# further. For a list of options available for each theme, see the +# documentation. +#html_theme_options = {} + +# Add any paths that contain custom themes here, relative to this directory. +#html_theme_path = [] + +# The name for this set of Sphinx documents. If None, it defaults to +# "<project> v<release> documentation". +#html_title = None + +# A shorter title for the navigation bar. Default is the same as html_title. +#html_short_title = None + +# The name of an image file (relative to this directory) to place at the top +# of the sidebar. +#html_logo = None + +# The name of an image file (within the static path) to use as favicon of the +# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 +# pixels large. +#html_favicon = None + +# Add any paths that contain custom static files (such as style sheets) here, +# relative to this directory. They are copied after the builtin static files, +# so a file named "default.css" will overwrite the builtin "default.css". +html_static_path = ['_static'] + +# If not '', a 'Last updated on:' timestamp is inserted at every page bottom, +# using the given strftime format. +#html_last_updated_fmt = '%b %d, %Y' + +# If true, SmartyPants will be used to convert quotes and dashes to +# typographically correct entities. +#html_use_smartypants = True + +# Custom sidebar templates, maps document names to template names. +#html_sidebars = {} + +# Additional templates that should be rendered to pages, maps page names to +# template names. +#html_additional_pages = {} + +# If false, no module index is generated. +#html_use_modindex = True + +# If false, no index is generated. +#html_use_index = True + +# If true, the index is split into individual pages for each letter. +#html_split_index = False + +# If true, links to the reST sources are added to the pages. +#html_show_sourcelink = True + +# If true, an OpenSearch description file will be output, and all pages will +# contain a <link> tag referring to it. The value of this option must be the +# base URL from which the finished HTML is served. +#html_use_opensearch = '' + +# If nonempty, this is the file name suffix for HTML files (e.g. ".xhtml"). +#html_file_suffix = '' + +# Output file base name for HTML help builder. +htmlhelp_basename = 'Galliumdoc' + + +# -- Options for LaTeX output -------------------------------------------------- + +# The paper size ('letter' or 'a4'). +#latex_paper_size = 'letter' + +# The font size ('10pt', '11pt' or '12pt'). +#latex_font_size = '10pt' + +# Grouping the document tree into LaTeX files. List of tuples +# (source start file, target name, title, author, documentclass [howto/manual]). +latex_documents = [ + ('index', 'Gallium.tex', u'Gallium Documentation', + u'VMWare, X.org, Nouveau', 'manual'), +] + +# The name of an image file (relative to this directory) to place at the top of +# the title page. +#latex_logo = None + +# For "manual" documents, if this is true, then toplevel headings are parts, +# not chapters. +#latex_use_parts = False + +# Additional stuff for the LaTeX preamble. +#latex_preamble = '' + +# Documents to append as an appendix to all manuals. +#latex_appendices = [] + +# If false, no module index is generated. +#latex_use_modindex = True diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst new file mode 100644 index 0000000000..21f5f9111a --- /dev/null +++ b/src/gallium/docs/source/context.rst @@ -0,0 +1,128 @@ +Context +======= + +The context object represents the purest, most directly accessible, abilities +of the device's 3D rendering pipeline. + +Methods +------- + +CSO State +^^^^^^^^^ + +All CSO state is created, bound, and destroyed, with triplets of methods that +all follow a specific naming scheme. For example, ``create_blend_state``, +``bind_blend_state``, and ``destroy_blend_state``. + +CSO objects handled by the context object: + +* :ref:`Blend`: ``*_blend_state`` +* :ref:`Sampler`: These are special; they can be bound to either vertex or + fragment samplers, and they are bound in groups. + ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states`` +* :ref:`Rasterizer`: ``*_rasterizer_state`` +* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` +* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for + fragment shaders, and ``*_vs_state`` is for vertex shaders. + + +Resource Binding State +^^^^^^^^^^^^^^^^^^^^^^ + +This state describes how resources in various flavours (textures, +buffers, surfaces) are bound to the driver. + + +* ``set_constant_buffer`` +* ``set_framebuffer_state`` +* ``set_fragment_sampler_textures`` +* ``set_vertex_sampler_textures`` +* ``set_vertex_buffers`` + + +Non-CSO State +^^^^^^^^^^^^^ + +These pieces of state are too small, variable, and/or trivial to have CSO +objects. They all follow simple, one-method binding calls, e.g. +``set_edgeflags``. + +* ``set_edgeflags`` +* ``set_blend_color`` +* ``set_clip_state`` +* ``set_polygon_stipple`` +* ``set_scissor_state`` +* ``set_viewport_state`` +* ``set_vertex_elements`` + + +Clearing +^^^^^^^^ + +``clear`` initializes some or all of the surfaces currently bound to +the framebuffer to particular RGBA, depth, or stencil values. + +Clear is one of the most difficult concepts to nail down to a single +interface and it seems likely that we will want to add additional +clear paths, for instance clearing surfaces not bound to the +framebuffer, or read-modify-write clears such as depth-only or +stencil-only clears of packed depth-stencil buffers. + + +Drawing +^^^^^^^ + +``draw_arrays`` + +``draw_elements`` + +``draw_range_elements`` + + +Queries +^^^^^^^ + +Queries gather some statistic from the 3D pipeline over one or more +draws. Queries may be nested, though no state tracker currently +exercises this. + +Queries can be created with ``create_query`` and deleted with +``destroy_query``. To enable a query, use ``begin_query``, and when finished, +use ``end_query`` to stop the query. Finally, ``get_query_result`` is used +to retrieve the results. + +Flushing +^^^^^^^^ + +``flush`` + + +Resource Busy Queries +^^^^^^^^^^^^^^^^^^^^^ + +``is_texture_referenced`` + +``is_buffer_referenced`` + + + +Blitting +^^^^^^^^ + +These methods emulate classic blitter controls. They are not guaranteed to be +available; if they are set to NULL, then they are not present. + +These methods operate directly on ``pipe_surface`` objects, and stand +apart from any 3D state in the context. Blitting functionality may be +moved to a separate abstraction at some point in the future. + +``surface_fill`` performs a fill operation on a section of a surface. + +``surface_copy`` blits a region of a surface to a region of another surface, +provided that both surfaces are the same format. The source and destination +may be the same surface, and overlapping blits are permitted. + +The interfaces to these calls are likely to change to make it easier +for a driver to batch multiple blits with the same source and +destination. + diff --git a/src/gallium/docs/source/cso.rst b/src/gallium/docs/source/cso.rst new file mode 100644 index 0000000000..dab1ee50f3 --- /dev/null +++ b/src/gallium/docs/source/cso.rst @@ -0,0 +1,14 @@ +CSO +=== + +CSO, Constant State Objects, are a core part of Gallium's API. + +CSO work on the principle of reusable state; they are created by filling +out a state object with the desired properties, then passing that object +to a context. The context returns an opaque context-specific handle which +can be bound at any time for the desired effect. + +.. toctree:: + :glob: + + cso/* diff --git a/src/gallium/docs/source/cso/blend.rst b/src/gallium/docs/source/cso/blend.rst new file mode 100644 index 0000000000..fd9e4a1e2d --- /dev/null +++ b/src/gallium/docs/source/cso/blend.rst @@ -0,0 +1,14 @@ +.. _blend: + +Blend +===== + +This state controls blending of the final fragments into the target rendering +buffers. + +XXX it is unresolved what behavior should result if blend_enable is off. + +Members +------- + +XXX undocumented members diff --git a/src/gallium/docs/source/cso/dsa.rst b/src/gallium/docs/source/cso/dsa.rst new file mode 100644 index 0000000000..12abaa9d6f --- /dev/null +++ b/src/gallium/docs/source/cso/dsa.rst @@ -0,0 +1,58 @@ +.. _depth,stencil,&alpha: + +Depth, Stencil, & Alpha +======================= + +These three states control the depth, stencil, and alpha tests, used to +discard fragments that have passed through the fragment shader. + +Traditionally, these three tests have been clumped together in hardware, so +they are all stored in one structure. + +During actual execution, the order of operations done on fragments is always: + +* Stencil +* Depth +* Alpha + +Depth Members +------------- + +enabled + Whether the depth test is enabled. +writemask + Whether the depth buffer receives depth writes. +func + The depth test function. One of PIPE_FUNC. + +Stencil Members +--------------- + +XXX document valuemask, writemask + +enabled + Whether the stencil test is enabled. For the second stencil, whether the + two-sided stencil is enabled. +func + The stencil test function. One of PIPE_FUNC. +ref_value + Stencil test reference value; used for certain functions. +fail_op + The operation to carry out if the stencil test fails. One of + PIPE_STENCIL_OP. +zfail_op + The operation to carry out if the stencil test passes but the depth test + fails. One of PIPE_STENCIL_OP. +zpass_op + The operation to carry out if the stencil test and depth test both pass. + One of PIPE_STENCIL_OP. + +Alpha Members +------------- + +enabled + Whether the alpha test is enabled. +func + The alpha test function. One of PIPE_FUNC. +ref_value + Alpha test reference value; used for certain functions. diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst new file mode 100644 index 0000000000..4d8e1708e7 --- /dev/null +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -0,0 +1,152 @@ +.. _rasterizer: + +Rasterizer +========== + +The rasterizer state controls the rendering of points, lines and triangles. +Attributes include polygon culling state, line width, line stipple, +multisample state, scissoring and flat/smooth shading. + + +Members +------- + +flatshade + If set, the provoking vertex of each polygon is used to determine the + color of the entire polygon. If not set, fragment colors will be + interpolated between the vertex colors. + Note that this is separate from the fragment shader input attributes + CONSTANT, LINEAR and PERSPECTIVE. We need the flatshade state at + clipping time to determine how to set the color of new vertices. + Also note that the draw module can implement flat shading by copying + the provoking vertex color to all the other vertices in the primitive. + +flatshade_first + Whether the first vertex should be the provoking vertex, for most + primitives. If not set, the last vertex is the provoking vertex. + +light_twoside + If set, there are per-vertex back-facing colors. The draw module + uses this state along with the front/back information to set the + final vertex colors prior to rasterization. + +front_winding + Indicates the window order of front-facing polygons, either + PIPE_WINDING_CW or PIPE_WINDING_CCW +cull_mode + Indicates which polygons to cull, either PIPE_WINDING_NONE (cull no + polygons), PIPE_WINDING_CW (cull clockwise-winding polygons), + PIPE_WINDING_CCW (cull counter clockwise-winding polygons), or + PIPE_WINDING_BOTH (cull all polygons). + +fill_cw + Indicates how to fill clockwise polygons, either PIPE_POLYGON_MODE_FILL, + PIPE_POLYGON_MODE_LINE or PIPE_POLYGON_MODE_POINT. +fill_ccw + Indicates how to fill counter clockwise polygons, either + PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE or PIPE_POLYGON_MODE_POINT. + +poly_stipple_enable + Whether polygon stippling is enabled. +poly_smooth + Controls OpenGL-style polygon smoothing/antialiasing +offset_cw + If set, clockwise polygons will have polygon offset factors applied +offset_ccw + If set, counter clockwise polygons will have polygon offset factors applied +offset_units + Specifies the polygon offset bias +offset_scale + Specifies the polygon offset scale + +line_width + The width of lines. +line_smooth + Whether lines should be smoothed. Line smoothing is simply anti-aliasing. +line_stipple_enable + Whether line stippling is enabled. +line_stipple_pattern + 16-bit bitfield of on/off flags, used to pattern the line stipple. +line_stipple_factor + When drawinga stippled line, each bit in the stipple pattern is + repeated N times, where N = line_stipple_factor + 1. +line_last_pixel + Controls whether the last pixel in a line is drawn or not. OpenGL + omits the last pixel to avoid double-drawing pixels at the ends of lines + when drawing connected lines. + +point_smooth + Whether points should be smoothed. Point smoothing turns rectangular + points into circles or ovals. +point_size_per_vertex + Whether vertices have a point size element. +point_size + The size of points, if not specified per-vertex. +point_size_min + The minimum size of points. +point_size_max + The maximum size of points. +point_sprite + Whether points are drawn as sprites (textured quads) +sprite_coord_mode + Specifies how the value for each shader output should be computed when + drawing sprites. If PIPE_SPRITE_COORD_NONE, don't change the vertex + shader output. Otherwise, the four vertices of the resulting quad will + be assigned texture coordinates. For PIPE_SPRITE_COORD_LOWER_LEFT, the + lower left vertex will have coordinate (0,0,0,1). + For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have + coordinate (0,0,0,1). + This state is needed by the 'draw' module because that's where each + point vertex is converted into four quad vertices. There's no other + place to emit the new vertex texture coordinates which are required for + sprite rendering. + Note that when geometry shaders are available, this state could be + removed. A special geometry shader defined by the state tracker could + converts the incoming points into quads with the proper texture coords. + +scissor + Whether the scissor test is enabled. + +multisample + Whether :ref:`MSAA` is enabled. + +bypass_vs_clip_and_viewport + Whether the entire TCL pipeline should be bypassed. This implies that + vertices are pre-transformed for the viewport, and will not be run + through the vertex shader. Note that implementations may still clip away + vertices that are not in the viewport. + +gl_rasterization_rules + Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, + the rasterizer will use (0, 0) for pixel centers. + + +Notes +----- + +flatshade +^^^^^^^^^ + +The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware. + +bypass_vs_clip_and_viewport +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +When set, this implies that vertices are pre-transformed for the viewport, and +will not be run through the vertex shader. Note that implementations may still +clip away vertices that are not visible. + +flatshade_first +^^^^^^^^^^^^^^^ + +There are several important exceptions to the specification of this rule. + +* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first + vertex. If the caller wishes to change the provoking vertex, they merely + need to rotate the vertices themselves. +* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no + effect; the provoking vertex is always the last vertex. +* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the + second vertex, not the first. This permits each segment of the fan to have + a different color. diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst new file mode 100644 index 0000000000..e3f1757f57 --- /dev/null +++ b/src/gallium/docs/source/cso/sampler.rst @@ -0,0 +1,46 @@ +.. _sampler: + +Sampler +======= + +Texture units have many options for selecting texels from loaded textures; +this state controls an individual texture unit's texel-sampling settings. + +Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation. + +Members +------- + +XXX undocumented compare_mode, compare_func + +wrap_s + How to wrap the S coordinate. One of PIPE_TEX_WRAP. +wrap_t + How to wrap the T coordinate. One of PIPE_TEX_WRAP. +wrap_r + How to wrap the R coordinate. One of PIPE_TEX_WRAP. +min_img_filter + The filter to use when minifying texels. One of PIPE_TEX_FILTER. +min_mip_filter + The filter to use when minifying mipmapped textures. One of + PIPE_TEX_FILTER. +mag_img_filter + The filter to use when magnifying texels. One of PIPE_TEX_FILTER. +normalized_coords + Whether the texture coordinates are normalized. If normalized, they will + always be in [0, 1]. If not, they will be in the range of each dimension + of the loaded texture. +prefilter + XXX From the Doxy, "weird sampling state exposed by some APIs." Refine. +lod_bias + The bias to apply to the level of detail. +min_lod + Minimum level of detail, used to clamp LoD after bias. +max_lod + Maximum level of detail, used to clamp LoD after bias. +border_color + RGBA color used for out-of-bounds coordinates. +max_anisotropy + Maximum filtering to apply anisotropically to textures. Setting this to + 1.0 effectively disables anisotropic filtering. diff --git a/src/gallium/docs/source/cso/shader.rst b/src/gallium/docs/source/cso/shader.rst new file mode 100644 index 0000000000..0ee42c8787 --- /dev/null +++ b/src/gallium/docs/source/cso/shader.rst @@ -0,0 +1,12 @@ +.. _shader: + +Shader +====== + +One of the two types of shaders supported by Gallium. + +Members +------- + +tokens + A list of tgsi_tokens. diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst new file mode 100644 index 0000000000..33e846e33d --- /dev/null +++ b/src/gallium/docs/source/distro.rst @@ -0,0 +1,141 @@ +Distribution +============ + +Along with the interface definitions, the following drivers, state trackers, +and auxiliary modules are shipped in the standard Gallium distribution. + +Drivers +------- + +Cell +^^^^ + +Failover +^^^^^^^^ + +Deprecated. + +Intel i915 +^^^^^^^^^^ + +Intel i965 +^^^^^^^^^^ + +Highly experimental. + +Identity +^^^^^^^^ + +Wrapper driver. + +LLVM Softpipe +^^^^^^^^^^^^^ + +nVidia nv04 +^^^^^^^^^^^ + +Deprecated. + +nVidia nv10 +^^^^^^^^^^^ + +Deprecated. + +nVidia nv20 +^^^^^^^^^^^ + +Deprecated. + +nVidia nv30 +^^^^^^^^^^^ + +nVidia nv40 +^^^^^^^^^^^ + +nVidia nv50 +^^^^^^^^^^^ + +VMWare SVGA +^^^^^^^^^^^ + +ATI r300 +^^^^^^^^ + +AMD/ATI r600 +^^^^^^^^^^^^ + +Highly experimental. + +Softpipe +^^^^^^^^ + +Reference software rasterizer. + +Trace +^^^^^ + +Wrapper driver. + +State Trackers +-------------- + +Direct Rendering Infrastructure +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +EGL +^^^ + +GLX +^^^ + +MesaGL +^^^^^^ + +Python +^^^^^^ + +OpenVG +^^^^^^ + +WGL +^^^ + +Xorg XFree86 DDX +^^^^^^^^^^^^^^^^ + +Auxiliary +--------- + +CSO Cache +^^^^^^^^^ + +Draw +^^^^ + +Gallivm +^^^^^^^ + +Indices +^^^^^^^ + +Pipe Buffer Manager +^^^^^^^^^^^^^^^^^^^ + +Remote Debugger +^^^^^^^^^^^^^^^ + +Runtime Assembly Emission +^^^^^^^^^^^^^^^^^^^^^^^^^ + +Surface Context Tracker +^^^^^^^^^^^^^^^^^^^^^^^ + +TGSI +^^^^ + +Translate +^^^^^^^^^ + +Util +^^^^ + diff --git a/src/gallium/docs/source/glossary.rst b/src/gallium/docs/source/glossary.rst new file mode 100644 index 0000000000..6a9110ce78 --- /dev/null +++ b/src/gallium/docs/source/glossary.rst @@ -0,0 +1,10 @@ +Glossary +======== + +.. glossary:: + :sorted: + + MSAA + Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes + multiple samples of the depth buffer, and uses this information to + smooth the edges of polygons. diff --git a/src/gallium/docs/source/index.rst b/src/gallium/docs/source/index.rst new file mode 100644 index 0000000000..54bc883fce --- /dev/null +++ b/src/gallium/docs/source/index.rst @@ -0,0 +1,28 @@ +.. Gallium documentation master file, created by + sphinx-quickstart on Sun Dec 20 14:09:05 2009. + You can adapt this file completely to your liking, but it should at least + contain the root `toctree` directive. + +Welcome to Gallium's documentation! +=================================== + +Contents: + +.. toctree:: + :maxdepth: 2 + + intro + tgsi + screen + context + cso + distro + glossary + +Indices and tables +================== + +* :ref:`genindex` +* :ref:`modindex` +* :ref:`search` + diff --git a/src/gallium/docs/source/intro.rst b/src/gallium/docs/source/intro.rst new file mode 100644 index 0000000000..1ea103840a --- /dev/null +++ b/src/gallium/docs/source/intro.rst @@ -0,0 +1,9 @@ +Introduction +============ + +What is Gallium? +---------------- + +Gallium is essentially an API for writing graphics drivers in a largely +device-agnostic fashion. It provides several objects which encapsulate the +core services of graphics hardware in a straightforward manner. diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst new file mode 100644 index 0000000000..9631e6967e --- /dev/null +++ b/src/gallium/docs/source/screen.rst @@ -0,0 +1,39 @@ +Screen +====== + +A screen is an object representing the context-independent part of a device. + +Methods +------- + +XXX moar; got bored + +get_name +^^^^^^^^ + +Returns an identifying name for the screen. + +get_vendor +^^^^^^^^^^ + +Returns the screen vendor. + +get_param +^^^^^^^^^ + +Get an integer/boolean screen parameter. + +get_paramf +^^^^^^^^^^ + +Get a floating-point screen parameter. + +is_format_supported +^^^^^^^^^^^^^^^^^^^ + +See if a format can be used in a specific manner. + +texture_create +^^^^^^^^^^^^^^ + +Given a template of texture setup, create a BO-backed texture. diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst new file mode 100644 index 0000000000..ebee4902b0 --- /dev/null +++ b/src/gallium/docs/source/tgsi.rst @@ -0,0 +1,1270 @@ +TGSI +==== + +TGSI, Tungsten Graphics Shader Infrastructure, is an intermediate language +for describing shaders. Since Gallium is inherently shaderful, shaders are +an important part of the API. TGSI is the only intermediate representation +used by all drivers. + +Instruction Set +--------------- + +From GL_NV_vertex_program +^^^^^^^^^^^^^^^^^^^^^^^^^ + + +ARL - Address Register Load + +.. math:: + + dst.x = \lfloor src.x\rfloor + + dst.y = \lfloor src.y\rfloor + + dst.z = \lfloor src.z\rfloor + + dst.w = \lfloor src.w\rfloor + + +MOV - Move + +.. math:: + + dst.x = src.x + + dst.y = src.y + + dst.z = src.z + + dst.w = src.w + + +LIT - Light Coefficients + +.. math:: + + dst.x = 1 + + dst.y = max(src.x, 0) + + dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0 + + dst.w = 1 + + +RCP - Reciprocal + +.. math:: + + dst.x = \frac{1}{src.x} + + dst.y = \frac{1}{src.x} + + dst.z = \frac{1}{src.x} + + dst.w = \frac{1}{src.x} + + +RSQ - Reciprocal Square Root + +.. math:: + + dst.x = \frac{1}{\sqrt{|src.x|}} + + dst.y = \frac{1}{\sqrt{|src.x|}} + + dst.z = \frac{1}{\sqrt{|src.x|}} + + dst.w = \frac{1}{\sqrt{|src.x|}} + + +EXP - Approximate Exponential Base 2 + +.. math:: + + dst.x = 2^{\lfloor src.x\rfloor} + + dst.y = src.x - \lfloor src.x\rfloor + + dst.z = 2^{src.x} + + dst.w = 1 + + +LOG - Approximate Logarithm Base 2 + +.. math:: + + dst.x = \lfloor\log_2{|src.x|}\rfloor + + dst.y = \frac{|src.x|}{2^{\lfloor\log_2{|src.x|}\rfloor}} + + dst.z = \log_2{|src.x|} + + dst.w = 1 + + +MUL - Multiply + +.. math:: + + dst.x = src0.x \times src1.x + + dst.y = src0.y \times src1.y + + dst.z = src0.z \times src1.z + + dst.w = src0.w \times src1.w + + +ADD - Add + +.. math:: + + dst.x = src0.x + src1.x + + dst.y = src0.y + src1.y + + dst.z = src0.z + src1.z + + dst.w = src0.w + src1.w + + +DP3 - 3-component Dot Product + +.. math:: + + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + + +DP4 - 4-component Dot Product + +.. math:: + + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w + + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w + + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w + + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w + + +DST - Distance Vector + +.. math:: + + dst.x = 1 + + dst.y = src0.y \times src1.y + + dst.z = src0.z + + dst.w = src1.w + + +MIN - Minimum + +.. math:: + + dst.x = min(src0.x, src1.x) + + dst.y = min(src0.y, src1.y) + + dst.z = min(src0.z, src1.z) + + dst.w = min(src0.w, src1.w) + + +MAX - Maximum + +.. math:: + + dst.x = max(src0.x, src1.x) + + dst.y = max(src0.y, src1.y) + + dst.z = max(src0.z, src1.z) + + dst.w = max(src0.w, src1.w) + + +SLT - Set On Less Than + +.. math:: + + dst.x = (src0.x < src1.x) ? 1 : 0 + + dst.y = (src0.y < src1.y) ? 1 : 0 + + dst.z = (src0.z < src1.z) ? 1 : 0 + + dst.w = (src0.w < src1.w) ? 1 : 0 + + +SGE - Set On Greater Equal Than + +.. math:: + + dst.x = (src0.x >= src1.x) ? 1 : 0 + + dst.y = (src0.y >= src1.y) ? 1 : 0 + + dst.z = (src0.z >= src1.z) ? 1 : 0 + + dst.w = (src0.w >= src1.w) ? 1 : 0 + + +MAD - Multiply And Add + +.. math:: + + dst.x = src0.x \times src1.x + src2.x + + dst.y = src0.y \times src1.y + src2.y + + dst.z = src0.z \times src1.z + src2.z + + dst.w = src0.w \times src1.w + src2.w + + +SUB - Subtract + +.. math:: + + dst.x = src0.x - src1.x + + dst.y = src0.y - src1.y + + dst.z = src0.z - src1.z + + dst.w = src0.w - src1.w + + +LRP - Linear Interpolate + +.. math:: + + dst.x = src0.x \times src1.x + (1 - src0.x) \times src2.x + + dst.y = src0.y \times src1.y + (1 - src0.y) \times src2.y + + dst.z = src0.z \times src1.z + (1 - src0.z) \times src2.z + + dst.w = src0.w \times src1.w + (1 - src0.w) \times src2.w + + +CND - Condition + +.. math:: + + dst.x = (src2.x > 0.5) ? src0.x : src1.x + + dst.y = (src2.y > 0.5) ? src0.y : src1.y + + dst.z = (src2.z > 0.5) ? src0.z : src1.z + + dst.w = (src2.w > 0.5) ? src0.w : src1.w + + +DP2A - 2-component Dot Product And Add + +.. math:: + + dst.x = src0.x \times src1.x + src0.y \times src1.y + src2.x + + dst.y = src0.x \times src1.x + src0.y \times src1.y + src2.x + + dst.z = src0.x \times src1.x + src0.y \times src1.y + src2.x + + dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x + + +FRAC - Fraction + +.. math:: + + dst.x = src.x - \lfloor src.x\rfloor + + dst.y = src.y - \lfloor src.y\rfloor + + dst.z = src.z - \lfloor src.z\rfloor + + dst.w = src.w - \lfloor src.w\rfloor + + +CLAMP - Clamp + +.. math:: + + dst.x = clamp(src0.x, src1.x, src2.x) + + dst.y = clamp(src0.y, src1.y, src2.y) + + dst.z = clamp(src0.z, src1.z, src2.z) + + dst.w = clamp(src0.w, src1.w, src2.w) + + +FLR - Floor + +This is identical to ARL. + +.. math:: + + dst.x = \lfloor src.x\rfloor + + dst.y = \lfloor src.y\rfloor + + dst.z = \lfloor src.z\rfloor + + dst.w = \lfloor src.w\rfloor + + +ROUND - Round + +.. math:: + + dst.x = round(src.x) + + dst.y = round(src.y) + + dst.z = round(src.z) + + dst.w = round(src.w) + + +EX2 - Exponential Base 2 + +.. math:: + + dst.x = 2^{src.x} + + dst.y = 2^{src.x} + + dst.z = 2^{src.x} + + dst.w = 2^{src.x} + + +LG2 - Logarithm Base 2 + +.. math:: + + dst.x = \log_2{src.x} + + dst.y = \log_2{src.x} + + dst.z = \log_2{src.x} + + dst.w = \log_2{src.x} + + +POW - Power + +.. math:: + + dst.x = src0.x^{src1.x} + + dst.y = src0.x^{src1.x} + + dst.z = src0.x^{src1.x} + + dst.w = src0.x^{src1.x} + +XPD - Cross Product + +.. math:: + + dst.x = src0.y \times src1.z - src1.y \times src0.z + + dst.y = src0.z \times src1.x - src1.z \times src0.x + + dst.z = src0.x \times src1.y - src1.x \times src0.y + + dst.w = 1 + + +ABS - Absolute + +.. math:: + + dst.x = |src.x| + + dst.y = |src.y| + + dst.z = |src.z| + + dst.w = |src.w| + + +RCC - Reciprocal Clamped + +XXX cleanup on aisle three + +.. math:: + + dst.x = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) + + dst.y = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) + + dst.z = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) + + dst.w = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) + + +DPH - Homogeneous Dot Product + +.. math:: + + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + + +COS - Cosine + +.. math:: + + dst.x = \cos{src.x} + + dst.y = \cos{src.x} + + dst.z = \cos{src.x} + + dst.w = \cos{src.x} + + +DDX - Derivative Relative To X + +.. math:: + + dst.x = partialx(src.x) + + dst.y = partialx(src.y) + + dst.z = partialx(src.z) + + dst.w = partialx(src.w) + + +DDY - Derivative Relative To Y + +.. math:: + + dst.x = partialy(src.x) + + dst.y = partialy(src.y) + + dst.z = partialy(src.z) + + dst.w = partialy(src.w) + + +KILP - Predicated Discard + + discard + + +PK2H - Pack Two 16-bit Floats + + TBD + + +PK2US - Pack Two Unsigned 16-bit Scalars + + TBD + + +PK4B - Pack Four Signed 8-bit Scalars + + TBD + + +PK4UB - Pack Four Unsigned 8-bit Scalars + + TBD + + +RFL - Reflection Vector + +.. math:: + + dst.x = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x + + dst.y = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y + + dst.z = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z + + dst.w = 1 + +Considered for removal. + + +SEQ - Set On Equal + +.. math:: + + dst.x = (src0.x == src1.x) ? 1 : 0 + dst.y = (src0.y == src1.y) ? 1 : 0 + dst.z = (src0.z == src1.z) ? 1 : 0 + dst.w = (src0.w == src1.w) ? 1 : 0 + + +SFL - Set On False + +.. math:: + + dst.x = 0 + dst.y = 0 + dst.z = 0 + dst.w = 0 + +Considered for removal. + +SGT - Set On Greater Than + +.. math:: + + dst.x = (src0.x > src1.x) ? 1 : 0 + dst.y = (src0.y > src1.y) ? 1 : 0 + dst.z = (src0.z > src1.z) ? 1 : 0 + dst.w = (src0.w > src1.w) ? 1 : 0 + + +SIN - Sine + +.. math:: + + dst.x = \sin{src.x} + + dst.y = \sin{src.x} + + dst.z = \sin{src.x} + + dst.w = \sin{src.x} + + +SLE - Set On Less Equal Than + +.. math:: + + dst.x = (src0.x <= src1.x) ? 1 : 0 + dst.y = (src0.y <= src1.y) ? 1 : 0 + dst.z = (src0.z <= src1.z) ? 1 : 0 + dst.w = (src0.w <= src1.w) ? 1 : 0 + + +SNE - Set On Not Equal + +.. math:: + + dst.x = (src0.x != src1.x) ? 1 : 0 + dst.y = (src0.y != src1.y) ? 1 : 0 + dst.z = (src0.z != src1.z) ? 1 : 0 + dst.w = (src0.w != src1.w) ? 1 : 0 + + +STR - Set On True + +.. math:: + + dst.x = 1 + dst.y = 1 + dst.z = 1 + dst.w = 1 + + +TEX - Texture Lookup + + TBD + + +TXD - Texture Lookup with Derivatives + + TBD + + +TXP - Projective Texture Lookup + + TBD + + +UP2H - Unpack Two 16-Bit Floats + + TBD + + Considered for removal. + +UP2US - Unpack Two Unsigned 16-Bit Scalars + + TBD + + Considered for removal. + +UP4B - Unpack Four Signed 8-Bit Values + + TBD + + Considered for removal. + +UP4UB - Unpack Four Unsigned 8-Bit Scalars + + TBD + + Considered for removal. + +X2D - 2D Coordinate Transformation + +.. math:: + + dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w + dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w + +Considered for removal. + + +From GL_NV_vertex_program2 +^^^^^^^^^^^^^^^^^^^^^^^^^^ + + +ARA - Address Register Add + + TBD + + Considered for removal. + +ARR - Address Register Load With Round + +.. math:: + + dst.x = round(src.x) + + dst.y = round(src.y) + + dst.z = round(src.z) + + dst.w = round(src.w) + + +BRA - Branch + + pc = target + + Considered for removal. + +CAL - Subroutine Call + + push(pc) + pc = target + + +RET - Subroutine Call Return + + pc = pop() + + Potential restrictions: + * Only occurs at end of function. + +SSG - Set Sign + +.. math:: + + dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0 + + dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0 + + dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0 + + dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0 + + +CMP - Compare + +.. math:: + + dst.x = (src0.x < 0) ? src1.x : src2.x + + dst.y = (src0.y < 0) ? src1.y : src2.y + + dst.z = (src0.z < 0) ? src1.z : src2.z + + dst.w = (src0.w < 0) ? src1.w : src2.w + + +KIL - Conditional Discard + +.. math:: + + if (src.x < 0 || src.y < 0 || src.z < 0 || src.w < 0) + discard + endif + + +SCS - Sine Cosine + +.. math:: + + dst.x = \cos{src.x} + + dst.y = \sin{src.x} + + dst.z = 0 + + dst.y = 1 + + +TXB - Texture Lookup With Bias + + TBD + + +NRM - 3-component Vector Normalise + +.. math:: + + dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + + dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + + dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + + dst.w = 1 + + +DIV - Divide + +.. math:: + + dst.x = \frac{src0.x}{src1.x} + + dst.y = \frac{src0.y}{src1.y} + + dst.z = \frac{src0.z}{src1.z} + + dst.w = \frac{src0.w}{src1.w} + + +DP2 - 2-component Dot Product + +.. math:: + + dst.x = src0.x \times src1.x + src0.y \times src1.y + + dst.y = src0.x \times src1.x + src0.y \times src1.y + + dst.z = src0.x \times src1.x + src0.y \times src1.y + + dst.w = src0.x \times src1.x + src0.y \times src1.y + + +TXL - Texture Lookup With LOD + + TBD + + +BRK - Break + + TBD + + +IF - If + + TBD + + +BGNFOR - Begin a For-Loop + + dst.x = floor(src.x) + dst.y = floor(src.y) + dst.z = floor(src.z) + + if (dst.y <= 0) + pc = [matching ENDFOR] + 1 + endif + + Note: The destination must be a loop register. + The source must be a constant register. + + Considered for cleanup / removal. + + +REP - Repeat + + TBD + + +ELSE - Else + + TBD + + +ENDIF - End If + + TBD + + +ENDFOR - End a For-Loop + + dst.x = dst.x + dst.z + dst.y = dst.y - 1.0 + + if (dst.y > 0) + pc = [matching BGNFOR instruction] + 1 + endif + + Note: The destination must be a loop register. + + Considered for cleanup / removal. + +ENDREP - End Repeat + + TBD + + +PUSHA - Push Address Register On Stack + + push(src.x) + push(src.y) + push(src.z) + push(src.w) + + Considered for cleanup / removal. + +POPA - Pop Address Register From Stack + + dst.w = pop() + dst.z = pop() + dst.y = pop() + dst.x = pop() + + Considered for cleanup / removal. + + +From GL_NV_gpu_program4 +^^^^^^^^^^^^^^^^^^^^^^^^ + +Support for these opcodes indicated by a special pipe capability bit (TBD). + +CEIL - Ceiling + +.. math:: + + dst.x = \lceil src.x\rceil + + dst.y = \lceil src.y\rceil + + dst.z = \lceil src.z\rceil + + dst.w = \lceil src.w\rceil + + +I2F - Integer To Float + +.. math:: + + dst.x = (float) src.x + + dst.y = (float) src.y + + dst.z = (float) src.z + + dst.w = (float) src.w + + +NOT - Bitwise Not + +.. math:: + + dst.x = ~src.x + + dst.y = ~src.y + + dst.z = ~src.z + + dst.w = ~src.w + + +TRUNC - Truncate + +.. math:: + + dst.x = trunc(src.x) + + dst.y = trunc(src.y) + + dst.z = trunc(src.z) + + dst.w = trunc(src.w) + + +SHL - Shift Left + +.. math:: + + dst.x = src0.x << src1.x + + dst.y = src0.y << src1.x + + dst.z = src0.z << src1.x + + dst.w = src0.w << src1.x + + +SHR - Shift Right + +.. math:: + + dst.x = src0.x >> src1.x + + dst.y = src0.y >> src1.x + + dst.z = src0.z >> src1.x + + dst.w = src0.w >> src1.x + + +AND - Bitwise And + +.. math:: + + dst.x = src0.x & src1.x + + dst.y = src0.y & src1.y + + dst.z = src0.z & src1.z + + dst.w = src0.w & src1.w + + +OR - Bitwise Or + +.. math:: + + dst.x = src0.x | src1.x + + dst.y = src0.y | src1.y + + dst.z = src0.z | src1.z + + dst.w = src0.w | src1.w + + +MOD - Modulus + +.. math:: + + dst.x = src0.x \bmod src1.x + + dst.y = src0.y \bmod src1.y + + dst.z = src0.z \bmod src1.z + + dst.w = src0.w \bmod src1.w + + +XOR - Bitwise Xor + +.. math:: + + dst.x = src0.x ^ src1.x + + dst.y = src0.y ^ src1.y + + dst.z = src0.z ^ src1.z + + dst.w = src0.w ^ src1.w + + +SAD - Sum Of Absolute Differences + +.. math:: + + dst.x = |src0.x - src1.x| + src2.x + + dst.y = |src0.y - src1.y| + src2.y + + dst.z = |src0.z - src1.z| + src2.z + + dst.w = |src0.w - src1.w| + src2.w + + +TXF - Texel Fetch + + TBD + + +TXQ - Texture Size Query + + TBD + + +CONT - Continue + + TBD + + +From GL_NV_geometry_program4 +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + + +EMIT - Emit + + TBD + + +ENDPRIM - End Primitive + + TBD + + +From GLSL +^^^^^^^^^^ + + +BGNLOOP - Begin a Loop + + TBD + + +BGNSUB - Begin Subroutine + + TBD + + +ENDLOOP - End a Loop + + TBD + + +ENDSUB - End Subroutine + + TBD + + +NOP - No Operation + + Do nothing. + + +NRM4 - 4-component Vector Normalise + +.. math:: + + dst.x = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} + + dst.y = \frac{src.y}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} + + dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} + + dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} + + +ps_2_x +^^^^^^^^^^^^ + + +CALLNZ - Subroutine Call If Not Zero + + TBD + + +IFC - If + + TBD + + +BREAKC - Break Conditional + + TBD + + +Explanation of symbols used +------------------------------ + + +Functions +^^^^^^^^^^^^^^ + + + :math:`|x|` Absolute value of `x`. + + :math:`\lceil x \rceil` Ceiling of `x`. + + clamp(x,y,z) Clamp x between y and z. + (x < y) ? y : (x > z) ? z : x + + :math:`\lfloor x\rfloor` Floor of `x`. + + :math:`\log_2{x}` Logarithm of `x`, base 2. + + max(x,y) Maximum of x and y. + (x > y) ? x : y + + min(x,y) Minimum of x and y. + (x < y) ? x : y + + partialx(x) Derivative of x relative to fragment's X. + + partialy(x) Derivative of x relative to fragment's Y. + + pop() Pop from stack. + + :math:`x^y` `x` to the power `y`. + + push(x) Push x on stack. + + round(x) Round x. + + trunc(x) Truncate x, i.e. drop the fraction bits. + + +Keywords +^^^^^^^^^^^^^ + + + discard Discard fragment. + + dst First destination register. + + dst0 First destination register. + + pc Program counter. + + src First source register. + + src0 First source register. + + src1 Second source register. + + src2 Third source register. + + target Label of target instruction. + + +Other tokens +--------------- + + +Declaration Semantic +^^^^^^^^^^^^^^^^^^^^^^^^ + + + Follows Declaration token if Semantic bit is set. + + Since its purpose is to link a shader with other stages of the pipeline, + it is valid to follow only those Declaration tokens that declare a register + either in INPUT or OUTPUT file. + + SemanticName field contains the semantic name of the register being declared. + There is no default value. + + SemanticIndex is an optional subscript that can be used to distinguish + different register declarations with the same semantic name. The default value + is 0. + + The meanings of the individual semantic names are explained in the following + sections. + +TGSI_SEMANTIC_POSITION +"""""""""""""""""""""" + +Position, sometimes known as HPOS or WPOS for historical reasons, is the +location of the vertex in space, in ``(x, y, z, w)`` format. ``x``, ``y``, and ``z`` +are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used +for the perspective divide, if enabled. + +As a vertex shader output, position should be scaled to the viewport. When +used in fragment shaders, position will --- + +XXX --- wait a minute. Should position be in [0,1] for x and y? + +XXX additionally, is there a way to configure the perspective divide? it's +accelerated on most chipsets AFAIK... + +Position, if not specified, usually defaults to ``(0, 0, 0, 1)``, and can +be partially specified as ``(x, y, 0, 1)`` or ``(x, y, z, 1)``. + +XXX usually? can we solidify that? + +TGSI_SEMANTIC_COLOR +""""""""""""""""""" + +Colors are used to, well, color the primitives. Colors are always in +``(r, g, b, a)`` format. + +If alpha is not specified, it defaults to 1. + +TGSI_SEMANTIC_BCOLOR +"""""""""""""""""""" + +Back-facing colors are only used for back-facing polygons, and are only valid +in vertex shader outputs. After rasterization, all polygons are front-facing +and COLOR and BCOLOR end up occupying the same slots in the fragment, so +all BCOLORs effectively become regular COLORs in the fragment shader. + +TGSI_SEMANTIC_FOG +""""""""""""""""" + +The fog coordinate historically has been used to replace the depth coordinate +for generation of fog in dedicated fog blocks. Gallium, however, does not use +dedicated fog acceleration, placing it entirely in the fragment shader +instead. + +The fog coordinate should be written in ``(f, 0, 0, 1)`` format. Only the first +component matters when writing from the vertex shader; the driver will ensure +that the coordinate is in this format when used as a fragment shader input. + +TGSI_SEMANTIC_PSIZE +""""""""""""""""""" + +PSIZE, or point size, is used to specify point sizes per-vertex. It should +be in ``(p, n, x, f)`` format, where ``p`` is the point size, ``n`` is the minimum +size, ``x`` is the maximum size, and ``f`` is the fade threshold. + +XXX this is arb_vp. is this what we actually do? should double-check... + +When using this semantic, be sure to set the appropriate state in the +:ref:`rasterizer` first. + +TGSI_SEMANTIC_GENERIC +""""""""""""""""""""" + +Generic semantics are nearly always used for texture coordinate attributes, +in ``(s, t, r, q)`` format. ``t`` and ``r`` may be unused for certain kinds +of lookups, and ``q`` is the level-of-detail bias for biased sampling. + +These attributes are called "generic" because they may be used for anything +else, including parameters, texture generation information, or anything that +can be stored inside a four-component vector. + +TGSI_SEMANTIC_NORMAL +"""""""""""""""""""" + +Vertex normal; could be used to implement per-pixel lighting for legacy APIs +that allow mixing fixed-function and programmable stages. + +TGSI_SEMANTIC_FACE +"""""""""""""""""" + +FACE is the facing bit, to store the facing information for the fragment +shader. ``(f, 0, 0, 1)`` is the format. The first component will be positive +when the fragment is front-facing, and negative when the component is +back-facing. + +TGSI_SEMANTIC_EDGEFLAG +"""""""""""""""""""""" + +XXX no clue |