diff options
author | Roland Scheidegger <sroland@vmware.com> | 2010-06-03 17:46:14 +0200 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2010-06-03 17:46:14 +0200 |
commit | 992382762a74fd834926fd2c3cd9e14a186e2dd5 (patch) | |
tree | c4572bb01331b71931b3570b36a7acfc38f79a68 /src/gallium/docs | |
parent | 05863c487756c1c9dc823cf639f77cad4111bd23 (diff) | |
parent | a6e5c6c000df8655de3b41d5809547bb41c88c23 (diff) |
Merge branch 'gallium-newclear'
Conflicts:
src/gallium/state_trackers/python/p_context.i
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/d3d11ddi.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/source/context.rst | 27 |
2 files changed, 21 insertions, 8 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index d9c2b441a9..e3368fdbd6 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -79,7 +79,7 @@ set_clip_state set_polygon_stipple + Gallium supports polygon stipple -resource_fill_region +clearRT/clearDS + Gallium supports subrectangle fills of surfaces, D3D10 only supports full clears of views * DirectX 10/11 DDI functions and Gallium equivalents diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 89c02b1b70..27d352b7a3 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -102,14 +102,29 @@ the LOD range the texture is going to be constrained to. Clearing ^^^^^^^^ +Clear is one of the most difficult concepts to nail down to a single +interface (due to both different requirements from APIs and also driver/hw +specific differences). + ``clear`` initializes some or all of the surfaces currently bound to the framebuffer to particular RGBA, depth, or stencil values. +Currently, this does not take into account color or stencil write masks (as +used by GL), and always clears the whole surfaces (no scissoring as used by +GL clear or explicit rectangles like d3d9 uses). It can, however, also clear +only depth or stencil in a combined depth/stencil surface, if the driver +supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE. +If a surface includes several layers/slices (XXX: not yet...) then all layers +will be cleared. -Clear is one of the most difficult concepts to nail down to a single -interface and it seems likely that we will want to add additional -clear paths, for instance clearing surfaces not bound to the -framebuffer, or read-modify-write clears such as depth-only or -stencil-only clears of packed depth-stencil buffers. +``clear_render_target`` clears a single color rendertarget with the specified +color value. While it is only possible to clear one surface at a time (which can +include several layers), this surface need not be bound to the framebuffer. + +``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface +with the specified depth and stencil values (for combined depth/stencil buffers, +is is also possible to only clear one or the other part). While it is only +possible to clear one surface at a time (which can include several layers), +this surface need not be bound to the framebuffer. Drawing @@ -266,8 +281,6 @@ These methods operate directly on ``pipe_resource`` objects, and stand apart from any 3D state in the context. Blitting functionality may be moved to a separate abstraction at some point in the future. -``resource_fill_region`` performs a fill operation on a section of a resource. - ``resource_copy_region`` blits a region of a subresource of a resource to a region of another subresource of a resource, provided that both resources have the same format. The source and destination may be the same resource, but overlapping |