diff options
author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2010-02-02 17:07:26 -0800 |
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committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2010-02-02 17:07:26 -0800 |
commit | 797dcc04e54537996799647380e7170d6d8d4094 (patch) | |
tree | 0dd69a290639c526e66db8f91203c55973f124d4 /src/gallium/docs | |
parent | 17c2a4476131d46babf3dffcc3906271f38c0ef2 (diff) |
gallium/docs: Opcode refs.
There is a very real possibility that I may be enjoying this too much.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 380fa4704c..5478d86667 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1437,9 +1437,10 @@ DirectX 10 uses HALF_INTEGER. Texture Sampling and Texture Formats ------------------------------------ -This table shows how texture image components are returned as (x,y,z,w) -tuples by TGSI texture instructions, such as TEX, TXD, and TXP. -For reference, OpenGL and Direct3D conventions are shown as well. +This table shows how texture image components are returned as (x,y,z,w) tuples +by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and +:opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as +well. +--------------------+--------------+--------------------+--------------+ | Texture Components | Gallium | OpenGL | Direct3D 9 | @@ -1469,4 +1470,4 @@ For reference, OpenGL and Direct3D conventions are shown as well. .. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt .. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z) - or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE. + or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE. |