diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-13 20:22:46 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-13 20:22:46 -0700 |
commit | 443a7e4e9a360acbc3e662c098be436f180bf81d (patch) | |
tree | 71125fc394bdcbc17cd7ed74c592b9a7761541f8 /src/gallium/docs | |
parent | 2f8ee757ab324d599fcb8287789eb5f1a7890d74 (diff) | |
parent | 27041d7cb3faeaed483538a228573466363ec1c7 (diff) |
Merge branch 'master' into glsl2
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/d3d11ddi.txt | 30 | ||||
-rw-r--r-- | src/gallium/docs/source/conf.py | 4 | ||||
-rw-r--r-- | src/gallium/docs/source/context.rst | 55 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 39 | ||||
-rw-r--r-- | src/gallium/docs/source/distro.rst | 4 |
5 files changed, 54 insertions, 78 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index 0954c2926d..f8155c828b 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -66,9 +66,6 @@ Unordered access view: view supporting random read/write access (usually from co clear + Gallium supports clearing both render targets and depth/stencil with a single call -draw_range_elements - + Gallium supports indexed draw with explicit range - fence_signalled fence_finish + D3D10/D3D11 don't appear to support explicit fencing; queries can often substitute though, and flushing is supported @@ -271,31 +268,27 @@ Dispatch (D3D11 only) DispatchIndirect (D3D11 only) - Gallium does not support compute shaders -Draw -> draw_arrays +Draw -> draw_vbo ! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better DrawAuto -> draw_auto -DrawIndexed -> draw_elements +DrawIndexed -> draw_vbo ! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better - * may want to add a separate set_index_buffer - - Gallium lacks base vertex for indexed draw calls - + D3D11 lacks draw_range_elements functionality, which is required for OpenGL + + D3D11 lacks explicit range, which is required for OpenGL -DrawIndexedInstanced -> draw_elements_instanced +DrawIndexedInstanced -> draw_vbo ! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better - * may want to add a separate set_index_buffer - - Gallium lacks base vertex for indexed draw calls -DrawIndexedInstancedIndirect (D3D11 only) -> call draw_elements_instanced multiple times in software - # this allows to use an hardware buffer to specify the parameters for multiple draw_elements_instanced calls +DrawIndexedInstancedIndirect (D3D11 only) + # this allows to use an hardware buffer to specify the parameters for multiple draw_vbo calls - Gallium does not support draw call parameter buffers and indirect draw -DrawInstanced -> draw_arrays_instanced +DrawInstanced -> draw_vbo ! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better -DrawInstancedIndirect (D3D11 only) -> call draw_arrays_instanced multiple times in software - # this allows to use an hardware buffer to specify the parameters for multiple draw_arrays_instanced calls +DrawInstancedIndirect (D3D11 only) + # this allows to use an hardware buffer to specify the parameters for multiple draw_vbo calls - Gallium does not support draw call parameter buffers and indirect draws DsSetConstantBuffers (D3D11 only) @@ -332,10 +325,9 @@ HsSetShaderResources (D3D11 only) HsSetShaderWithIfaces (D3D11 only) - Gallium does not support hull shaders -IaSetIndexBuffer - ! Gallium passes this to the draw_elements or draw_elements_instanced calls +IaSetIndexBuffer -> set_index_buffer + Gallium supports 8-bit indices - ! the D3D11 interface allows index-size-unaligned byte offsets into index buffers; it's not clear whether they actually work + # the D3D11 interface allows index-size-unaligned byte offsets into the index buffer; most drivers will abort with an assertion IaSetInputLayout -> bind_vertex_elements_state diff --git a/src/gallium/docs/source/conf.py b/src/gallium/docs/source/conf.py index ccc84405c4..99e665234e 100644 --- a/src/gallium/docs/source/conf.py +++ b/src/gallium/docs/source/conf.py @@ -38,7 +38,7 @@ master_doc = 'index' # General information about the project. project = u'Gallium' -copyright = u'2009, VMWare, X.org, Nouveau' +copyright = u'2009, VMware, X.org, Nouveau' # The version info for the project you're documenting, acts as replacement for # |version| and |release|, also used in various other places throughout the @@ -176,7 +176,7 @@ htmlhelp_basename = 'Galliumdoc' # (source start file, target name, title, author, documentclass [howto/manual]). latex_documents = [ ('index', 'Gallium.tex', u'Gallium Documentation', - u'VMWare, X.org, Nouveau', 'manual'), + u'VMware, X.org, Nouveau', 'manual'), ] # The name of an image file (relative to this directory) to place at the top of diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 4e35a4c408..f241411a00 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -45,6 +45,7 @@ buffers, surfaces) are bound to the driver. * ``set_vertex_buffers`` +* ``set_index_buffer`` Non-CSO State ^^^^^^^^^^^^^ @@ -132,50 +133,26 @@ this surface need not be bound to the framebuffer. Drawing ^^^^^^^ -``draw_arrays`` draws a specified primitive. +``draw_vbo`` draws a specified primitive. The primitive mode and other +properties are described by ``pipe_draw_info``. -This command is equivalent to calling ``draw_arrays_instanced`` -with ``startInstance`` set to 0 and ``instanceCount`` set to 1. +The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the +the mode of the primitive and the vertices to be fetched, in the range between +``start`` to ``start``+``count``-1, inclusive. -``draw_elements`` draws a specified primitive using an optional -index buffer. +Every instance with instanceID in the range between ``start_instance`` and +``start_instance``+``instance_count``-1, inclusive, will be drawn. -This command is equivalent to calling ``draw_elements_instanced`` -with ``startInstance`` set to 0 and ``instanceCount`` set to 1. +All vertex indices must fall inside the range given by ``min_index`` and +``max_index``. In case non-indexed draw, ``min_index`` should be set to +``start`` and ``max_index`` should be set to ``start``+``count``-1. -``draw_range_elements`` +``index_bias`` is a value added to every vertex index before fetching vertex +attributes. It does not affect ``min_index`` and ``max_index``. -XXX: this is (probably) a temporary entrypoint, as the range -information should be available from the vertex_buffer state. -Using this to quickly evaluate a specialized path in the draw -module. - -``draw_arrays_instanced`` draws multiple instances of the same primitive. - -This command is equivalent to calling ``draw_elements_instanced`` -with ``indexBuffer`` set to NULL and ``indexSize`` set to 0. - -``draw_elements_instanced`` draws multiple instances of the same primitive -using an optional index buffer. - -For instanceID in the range between ``startInstance`` -and ``startInstance``+``instanceCount``-1, inclusive, draw a primitive -specified by ``mode`` and sequential numbers in the range between ``start`` -and ``start``+``count``-1, inclusive. - -If ``indexBuffer`` is not NULL, it specifies an index buffer with index -byte size of ``indexSize``. The sequential numbers are used to lookup -the index buffer and the resulting indices in turn are used to fetch -vertex attributes. - -If ``indexBuffer`` is NULL, the sequential numbers are used directly -as indices to fetch vertex attributes. - -``indexBias`` is a value which is added to every index read from the index -buffer before fetching vertex attributes. - -``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in -the index buffer. +If there is an index buffer bound, and ``indexed`` field is true, all vertex +indices will be looked up in the index buffer. ``min_index``, ``max_index``, +and ``index_bias`` apply after index lookup. If a given vertex element has ``instance_divisor`` set to 0, it is said it contains per-vertex data and effective vertex attribute address needs diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index ad1612f93e..ee3419ccfc 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -126,11 +126,15 @@ sprite_coord_enable Specifies if a texture unit has its texture coordinates replaced or not. This is a packed bitfield containing the enable for all texcoords -- if all bits -are zero, point sprites are effectively disabled. If any bit is set, then -point_smooth and point_quad_rasterization are ignored; point smoothing is -disabled and points are always rasterized as quads. If enabled, the four -vertices of the resulting quad will be assigned texture coordinates, -according to sprite_coord_mode. +are zero, point sprites are effectively disabled. + +If any bit is set, then point_smooth MUST be disabled (there are no +round sprites) and point_quad_rasterization MUST be true (sprites are +always rasterized as quads). Any mismatch between these states should +be considered a bug in the state-tracker. + +If enabled, the four vertices of the resulting quad will be assigned +texture coordinates, according to sprite_coord_mode. sprite_coord_mode ^^^^^^^^^^^^^^^^^ @@ -141,20 +145,23 @@ have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have coordinates (0,0,0,1). This state is used by :ref:`Draw` to generate texcoords. -.. note:: - - When geometry shaders are available, a special geometry shader could be - used instead of this functionality, to convert incoming points into quads - with the proper texture coordinates. - point_quad_rasterization ^^^^^^^^^^^^^^^^^^^^^^^^ -Determines if points should be rasterized as quads or points. Certain APIs, -like Direct3D, always use quad rasterization for points, regardless of -whether point sprites are enabled or not. If this state is enabled, point -smoothing and antialiasing are disabled. If it is disabled, point sprite -coordinates are not generated. +Determines if points should be rasterized according to quad or point +rasterization rules. + +OpenGL actually has quite different rasterization rules for points and +point sprites - hence this indicates if points should be rasterized as +points or according to point sprite (which decomposes them into quads, +basically) rules. + +Additionally Direct3D will always use quad rasterization rules for +points, regardless of whether point sprites are enabled or not. + +If this state is enabled, point smoothing and antialiasing are +disabled. If it is disabled, point sprite coordinates are not +generated. .. note:: diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst index 6ba5a056f4..e379ad3271 100644 --- a/src/gallium/docs/source/distro.rst +++ b/src/gallium/docs/source/distro.rst @@ -51,10 +51,10 @@ nVidia nv50 Driver for the nVidia nv50 family of GPUs. -VMWare SVGA +VMware SVGA ^^^^^^^^^^^ -Driver for VMWare virtualized guest operating system graphics processing. +Driver for VMware virtualized guest operating system graphics processing. ATI r300 ^^^^^^^^ |