diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-22 10:34:13 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-22 10:34:13 -0600 |
commit | 70dd4379d2cd54f229c3940312537912470218d3 (patch) | |
tree | cf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/ppu/cell_state_emit.c | |
parent | 0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff) |
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_state_emit.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_emit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index effcd2a1e1..dd2d7f7d1e 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -225,7 +225,7 @@ cell_emit_state(struct cell_context *cell) if (cell->texture[i]) { uint level; for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) { - texture->start[level] = cell->texture[i]->tiled_data[level]; + texture->start[level] = cell->texture[i]->tiled_mapped[level]; texture->width[level] = cell->texture[i]->base.width[level]; texture->height[level] = cell->texture[i]->base.height[level]; texture->depth[level] = cell->texture[i]->base.depth[level]; |