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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
commit70dd4379d2cd54f229c3940312537912470218d3 (patch)
treecf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/ppu/cell_state_emit.c
parent0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff)
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_state_emit.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_emit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c
index effcd2a1e1..dd2d7f7d1e 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_emit.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c
@@ -225,7 +225,7 @@ cell_emit_state(struct cell_context *cell)
if (cell->texture[i]) {
uint level;
for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
- texture->start[level] = cell->texture[i]->tiled_data[level];
+ texture->start[level] = cell->texture[i]->tiled_mapped[level];
texture->width[level] = cell->texture[i]->base.width[level];
texture->height[level] = cell->texture[i]->base.height[level];
texture->depth[level] = cell->texture[i]->base.depth[level];