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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-11 17:59:52 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-11 17:59:52 -0600
commitaa66f08a21b791f338b519f0c2162cd8f7b3aeb0 (patch)
tree1e8c8e2e01f98759b9ab073d340daca837b65932 /src/gallium/drivers/cell/ppu/cell_state_emit.c
parentdbbbc333442c160b2801062e92c6c5931b64390a (diff)
cell: initial support for fragment shader code generation.
TGSI shaders are translated into SPE instructions which are then sent to the SPEs for execution. Only a few opcodes work, no swizzling yet, no support for constants/immediates, etc.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_state_emit.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_emit.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c
index 3ebf0749ad..2da3097983 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_emit.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c
@@ -73,6 +73,22 @@ cell_emit_state(struct cell_context *cell)
#endif
}
+ if (cell->dirty & (CELL_NEW_FS)) {
+ /* Send new fragment program to SPUs */
+ struct cell_command_fragment_program *fp
+ = cell_batch_alloc(cell, sizeof(*fp));
+ fp->opcode = CELL_CMD_STATE_FRAGMENT_PROGRAM;
+ fp->num_inst = cell->fs->code.num_inst;
+ memcpy(&fp->code, cell->fs->code.store,
+ SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE);
+ if (0) {
+ int i;
+ printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n");
+ for (i = 0; i < fp->num_inst; i++) {
+ printf(" %3d: 0x%08x\n", i, fp->code[i]);
+ }
+ }
+ }
if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
CELL_NEW_DEPTH_STENCIL |