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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-18 16:17:50 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-18 16:17:50 -0600 |
commit | 54fbd8bbd4e5a484d59907bae852908e3a8b8f3c (patch) | |
tree | 2e45fac3c2505fe1131ed38e45110e1319f49806 /src/gallium/drivers/cell/ppu/cell_state_shader.c | |
parent | b4219e35e2de783ca03e53c311a8a56f8b633aa1 (diff) | |
parent | a0bfeb0c3ca58a1f4d978f2aaa343ed4009de079 (diff) |
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_state_shader.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_shader.c | 84 |
1 files changed, 53 insertions, 31 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_shader.c b/src/gallium/drivers/cell/ppu/cell_state_shader.c index fb2e940348..c3a3fbd066 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_shader.c +++ b/src/gallium/drivers/cell/ppu/cell_state_shader.c @@ -30,33 +30,50 @@ #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "draw/draw_context.h" -#if 0 -#include "pipe/p_shader_tokens.h" -#include "gallivm/gallivm.h" -#include "tgsi/util/tgsi_dump.h" -#include "tgsi/exec/tgsi_sse2.h" -#endif +#include "tgsi/util/tgsi_parse.h" #include "cell_context.h" #include "cell_state.h" + +/** cast wrapper */ +static INLINE struct cell_fragment_shader_state * +cell_fragment_shader_state(void *shader) +{ + return (struct pipe_shader_state *) shader; +} + + +/** cast wrapper */ +static INLINE struct cell_vertex_shader_state * +cell_vertex_shader_state(void *shader) +{ + return (struct pipe_shader_state *) shader; +} + + + static void * cell_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { /*struct cell_context *cell = cell_context(pipe);*/ - struct cell_fragment_shader_state *state; + struct cell_fragment_shader_state *cfs; - state = CALLOC_STRUCT(cell_fragment_shader_state); - if (!state) + cfs = CALLOC_STRUCT(cell_fragment_shader_state); + if (!cfs) return NULL; - state->shader = *templ; + cfs->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (!cfs->shader.tokens) { + FREE(cfs); + return NULL; + } - tgsi_scan_shader(templ->tokens, &state->info); + tgsi_scan_shader(templ->tokens, &cfs->info); - return state; + return cfs; } @@ -65,7 +82,7 @@ cell_bind_fs_state(struct pipe_context *pipe, void *fs) { struct cell_context *cell = cell_context(pipe); - cell->fs = (struct cell_fragment_shader_state *) fs; + cell->fs = cell_fragment_shader_state(fs); cell->dirty |= CELL_NEW_FS; } @@ -74,10 +91,10 @@ cell_bind_fs_state(struct pipe_context *pipe, void *fs) static void cell_delete_fs_state(struct pipe_context *pipe, void *fs) { - struct cell_fragment_shader_state *state = - (struct cell_fragment_shader_state *) fs; + struct cell_fragment_shader_state *cfs = cell_fragment_shader_state(fs); - FREE( state ); + FREE((void *) cfs->shader.tokens); + FREE(cfs); } @@ -86,22 +103,28 @@ cell_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct cell_context *cell = cell_context(pipe); - struct cell_vertex_shader_state *state; + struct cell_vertex_shader_state *cvs; - state = CALLOC_STRUCT(cell_vertex_shader_state); - if (!state) + cvs = CALLOC_STRUCT(cell_vertex_shader_state); + if (!cvs) return NULL; - state->shader = *templ; - tgsi_scan_shader(templ->tokens, &state->info); + cvs->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (!cvs->shader.tokens) { + FREE(cvs); + return NULL; + } - state->draw_data = draw_create_vertex_shader(cell->draw, &state->shader); - if (state->draw_data == NULL) { - FREE( state ); + tgsi_scan_shader(templ->tokens, &cvs->info); + + cvs->draw_data = draw_create_vertex_shader(cell->draw, &cvs->shader); + if (cvs->draw_data == NULL) { + FREE( (void *) cvs->shader.tokens ); + FREE( cvs ); return NULL; } - return state; + return cvs; } @@ -110,7 +133,7 @@ cell_bind_vs_state(struct pipe_context *pipe, void *vs) { struct cell_context *cell = cell_context(pipe); - cell->vs = (const struct cell_vertex_shader_state *) vs; + cell->vs = cell_vertex_shader_state(vs); draw_bind_vertex_shader(cell->draw, (cell->vs ? cell->vs->draw_data : NULL)); @@ -123,12 +146,11 @@ static void cell_delete_vs_state(struct pipe_context *pipe, void *vs) { struct cell_context *cell = cell_context(pipe); + struct cell_vertex_shader_state *cvs = cell_vertex_shader_state(vs); - struct cell_vertex_shader_state *state = - (struct cell_vertex_shader_state *) vs; - - draw_delete_vertex_shader(cell->draw, state->draw_data); - FREE( state ); + draw_delete_vertex_shader(cell->draw, cvs->draw_data); + FREE( (void *) cvs->shader.tokens ); + FREE( cvs ); } |