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authorMichel Dänzer <daenzer@vmware.com>2009-03-04 11:58:48 +0100
committerMichel Dänzer <daenzer@vmware.com>2009-03-04 11:58:48 +0100
commit5e27cd46c04a9e7b5904cc014bffd0f4daae31fe (patch)
treea57289f14d69f1977dfaee592af908052d726b8c /src/gallium/drivers/cell/ppu/cell_texture.c
parent60041203d5847de8ab71842a6ce5d33d96cc4930 (diff)
gallium: Unify reference counting.
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_texture.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c65
1 files changed, 22 insertions, 43 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index 74724393f7..bc6afa94a8 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -101,18 +101,17 @@ static struct pipe_texture *
cell_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
- struct pipe_winsys *ws = screen->winsys;
struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
if (!ct)
return NULL;
ct->base = *templat;
- ct->base.refcount = 1;
+ pipe_reference_init(&ct->base.reference, 1);
ct->base.screen = screen;
cell_texture_layout(ct);
- ct->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL,
+ ct->buffer = screen->buffer_create(screen, 32, PIPE_BUFFER_USAGE_PIXEL,
ct->buffer_size);
if (!ct->buffer) {
@@ -125,28 +124,18 @@ cell_texture_create(struct pipe_screen *screen,
static void
-cell_texture_release(struct pipe_screen *screen,
- struct pipe_texture **pt)
+cell_texture_destroy(struct pipe_texture *pt)
{
- if (!*pt)
- return;
-
- if (--(*pt)->refcount <= 0) {
- /* Delete this texture now.
- * But note that the underlying pipe_buffer may linger...
- */
- struct cell_texture *ct = cell_texture(*pt);
+ struct cell_texture *ct = cell_texture(pt);
- if (ct->mapped) {
- pipe_buffer_unmap(screen, ct->buffer);
- ct->mapped = NULL;
- }
+ if (ct->mapped) {
+ pipe_buffer_unmap(screen, ct->buffer);
+ ct->mapped = NULL;
+ }
- pipe_buffer_reference(screen, &ct->buffer, NULL);
+ pipe_buffer_reference(&ct->buffer, NULL);
- FREE(ct);
- }
- *pt = NULL;
+ FREE(ct);
}
@@ -291,7 +280,7 @@ cell_get_tex_surface(struct pipe_screen *screen,
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- ps->refcount = 1;
+ pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
@@ -319,16 +308,10 @@ cell_get_tex_surface(struct pipe_screen *screen,
static void
-cell_tex_surface_release(struct pipe_screen *screen,
- struct pipe_surface **s)
+cell_tex_surface_destroy(struct pipe_surface *s)
{
- struct pipe_surface *surf = *s;
-
- if (--surf->refcount == 0) {
- pipe_texture_reference(&surf->texture, NULL);
- FREE(surf);
- }
- *s = NULL;
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
}
@@ -353,7 +336,7 @@ cell_get_tex_transfer(struct pipe_screen *screen,
ctrans = CALLOC_STRUCT(cell_transfer);
if (ctrans) {
struct pipe_transfer *pt = &ctrans->base;
- pt->refcount = 1;
+ pipe_reference_init(&pt->reference, 1);
pipe_texture_reference(&pt->texture, texture);
pt->format = texture->format;
pt->block = texture->block;
@@ -388,20 +371,16 @@ cell_get_tex_transfer(struct pipe_screen *screen,
static void
-cell_tex_transfer_release(struct pipe_screen *screen,
- struct pipe_transfer **t)
+cell_tex_transfer_destroy(struct pipe_transfer *t)
{
- struct cell_transfer *transfer = cell_transfer(*t);
+ struct cell_transfer *transfer = cell_transfer(t);
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For cell, nothing to do.
*/
assert (transfer->base.texture);
- if (--transfer->base.refcount == 0) {
- pipe_texture_reference(&transfer->base.texture, NULL);
- FREE(transfer);
- }
- *t = NULL;
+ pipe_texture_reference(&transfer->base.texture, NULL);
+ FREE(transfer);
}
@@ -511,13 +490,13 @@ void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = cell_texture_create;
- screen->texture_release = cell_texture_release;
+ screen->texture_destroy = cell_texture_destroy;
screen->get_tex_surface = cell_get_tex_surface;
- screen->tex_surface_release = cell_tex_surface_release;
+ screen->tex_surface_destroy = cell_tex_surface_destroy;
screen->get_tex_transfer = cell_get_tex_transfer;
- screen->tex_transfer_release = cell_tex_transfer_release;
+ screen->tex_transfer_destroy = cell_tex_transfer_destroy;
screen->transfer_map = cell_transfer_map;
screen->transfer_unmap = cell_transfer_unmap;