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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-08 11:53:14 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-11 10:39:28 -0600
commit04ae4fba3c0a656cf2747fc994b99f99576d0e2b (patch)
treee2dd9e237775ab5e7282ea2b1ca0f4f1c2fec121 /src/gallium/drivers/cell/spu/spu_main.h
parentcd9722dcddcb41af3196860280d23542dc673700 (diff)
cell: minor change to Z float/int conversion code (avoid switch)
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_main.h')
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 4879f8c9c8..c2a53c9dcf 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -41,6 +41,10 @@
#define MAX_HEIGHT 1024
+/**
+ * A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
+ * The data may be addressed through several different types.
+ */
typedef union {
ushort us[TILE_SIZE][TILE_SIZE];
uint ui[TILE_SIZE][TILE_SIZE];
@@ -99,6 +103,7 @@ struct spu_framebuffer {
uint depth_clear_value;
uint zsize; /**< 0, 2 or 4 bytes per Z */
+ float zscale; /**< 65535.0, 2^24-1 or 2^32-1 */
} ALIGN16_ATTRIB;