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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
commit70dd4379d2cd54f229c3940312537912470218d3 (patch)
treecf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/spu/spu_main.h
parent0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff)
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_main.h')
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 95ef4c9244..668af10be2 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -210,7 +210,7 @@ extern struct spu_global spu;
#define TAG_DCACHE1 21
#define TAG_DCACHE2 22
#define TAG_DCACHE3 23
-
+#define TAG_FENCE 24
static INLINE void