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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-10 18:22:00 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-11 10:39:28 -0600
commit284ab5a6127f8b452acaa0e10ac1d9ebc87fac3e (patch)
tree9a443b1d850966178360b17d208e28a1d05481c0 /src/gallium/drivers/cell/spu/spu_per_fragment_op.c
parentee582fd3a7a9ddbcb5595249201cf213a6c6f014 (diff)
cell: checkpoint commit of new per-fragment processing
Do code generation for alpha test, z test, stencil, blend, colormask and framebuffer/tile read/write as a single code block. Ian's previous blend/z/stencil test code is still there but mostly disabled and will be removed soon.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_per_fragment_op.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_per_fragment_op.c231
1 files changed, 229 insertions, 2 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
index 29dc07a2e8..ffc596aa62 100644
--- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
@@ -29,8 +29,11 @@
* \author Ian Romanick <idr@us.ibm.com>
*/
+
+#include <transpose_matrix4x4.h>
#include "pipe/p_format.h"
#include "spu_main.h"
+#include "spu_colorpack.h"
#include "spu_per_fragment_op.h"
#define ZERO 0x80
@@ -90,7 +93,8 @@ read_ds_quad(tile_t *tile, unsigned x, unsigned y,
break;
}
- case PIPE_FORMAT_S8Z24_UNORM: {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM: {
qword *ptr = (qword *) &tile->ui4[iy][ix];
*depth = si_and(*ptr, si_fsmbi(0x7777));
@@ -153,7 +157,8 @@ write_ds_quad(tile_t *buffer, unsigned x, unsigned y,
break;
}
- case PIPE_FORMAT_S8Z24_UNORM: {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM: {
qword *ptr = (qword *) &buffer->ui4[iy][ix];
/* form select mask = 0111,0111,0111,0111 */
qword mask = si_fsmbi(0x7777);
@@ -217,3 +222,225 @@ spu_do_depth_stencil(int x, int y,
return result.mask;
}
+
+
+
+
+/**
+ * Called by rasterizer for each quad after the shader has run. This
+ * is a fallback/debug function. In reality we'll use a generated
+ * function produced by the PPU. But this function is useful for
+ * debug/validation.
+ */
+void
+spu_fallback_fragment_ops(uint x, uint y,
+ tile_t *colorTile,
+ tile_t *depthStencilTile,
+ vector float fragZ,
+ vector float fragRed,
+ vector float fragGreen,
+ vector float fragBlue,
+ vector float fragAlpha,
+ vector unsigned int mask)
+{
+ vector float frag_soa[4], frag_aos[4];
+ unsigned int c0, c1, c2, c3;
+
+ /* do alpha test */
+ if (spu.depth_stencil_alpha.alpha.enabled) {
+ vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref);
+ vector unsigned int amask;
+
+ switch (spu.depth_stencil_alpha.alpha.func) {
+ case PIPE_FUNC_LESS:
+ amask = spu_cmpgt(ref, fragAlpha); /* mask = (fragAlpha < ref) */
+ break;
+ case PIPE_FUNC_GREATER:
+ amask = spu_cmpgt(fragAlpha, ref); /* mask = (fragAlpha > ref) */
+ break;
+ case PIPE_FUNC_GEQUAL:
+ amask = spu_cmpgt(ref, fragAlpha);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_LEQUAL:
+ amask = spu_cmpgt(fragAlpha, ref);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_EQUAL:
+ amask = spu_cmpeq(ref, fragAlpha);
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ amask = spu_cmpeq(ref, fragAlpha);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_ALWAYS:
+ amask = spu_splats(0xffffffffU);
+ break;
+ case PIPE_FUNC_NEVER:
+ amask = spu_splats( 0x0U);
+ break;
+ default:
+ ;
+ }
+
+ mask = spu_and(mask, amask);
+ }
+
+ /* Z and/or stencil testing... */
+ if (spu.depth_stencil_alpha.depth.enabled ||
+ spu.depth_stencil_alpha.stencil[0].enabled) {
+
+ /* get four Z/Stencil values from tile */
+ vector unsigned int mask24 = spu_splats((unsigned int)0x00ffffffU);
+ vector unsigned int ifbZS = depthStencilTile->ui4[y/2][x/2];
+ vector unsigned int ifbZ = spu_and(ifbZS, mask24);
+ vector unsigned int ifbS = spu_andc(ifbZS, mask24);
+
+ if (spu.depth_stencil_alpha.stencil[0].enabled) {
+ /* do stencil test */
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM);
+
+ }
+ else if (spu.depth_stencil_alpha.depth.enabled) {
+ /* do depth test */
+
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM ||
+ spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM);
+
+ vector unsigned int ifragZ;
+ vector unsigned int zmask;
+
+ /* convert four fragZ from float to uint */
+ fragZ = spu_mul(fragZ, spu_splats((float) 0xffffff));
+ ifragZ = spu_convtu(fragZ, 0);
+
+ /* do depth comparison, setting zmask with results */
+ switch (spu.depth_stencil_alpha.depth.func) {
+ case PIPE_FUNC_LESS:
+ zmask = spu_cmpgt(ifbZ, ifragZ); /* mask = (ifragZ < ifbZ) */
+ break;
+ case PIPE_FUNC_GREATER:
+ zmask = spu_cmpgt(ifragZ, ifbZ); /* mask = (ifbZ > ifragZ) */
+ break;
+ case PIPE_FUNC_GEQUAL:
+ zmask = spu_cmpgt(ifbZ, ifragZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_LEQUAL:
+ zmask = spu_cmpgt(ifragZ, ifbZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_EQUAL:
+ zmask = spu_cmpeq(ifbZ, ifragZ);
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ zmask = spu_cmpeq(ifbZ, ifragZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_ALWAYS:
+ zmask = spu_splats(0xffffffffU);
+ break;
+ case PIPE_FUNC_NEVER:
+ zmask = spu_splats( 0x0U);
+ break;
+ default:
+ ;
+ }
+
+ mask = spu_and(mask, zmask);
+
+ /* merge framebuffer Z and fragment Z according to the mask */
+ ifbZ = spu_or(spu_and(ifragZ, mask),
+ spu_andc(ifbZ, mask));
+ }
+
+ if (spu_extract(spu_orx(mask), 0)) {
+ /* put new fragment Z/Stencil values back into Z/Stencil tile */
+ depthStencilTile->ui4[y/2][x/2] = spu_or(ifbZ, ifbS);
+
+ spu.cur_ztile_status = TILE_STATUS_DIRTY;
+ }
+ }
+
+ /* XXX do blending here */
+
+ /* XXX do colormask test here */
+
+
+ if (spu_extract(spu_orx(mask), 0)) {
+ spu.cur_ctile_status = TILE_STATUS_DIRTY;
+ }
+ else {
+ return;
+ }
+
+ /* convert RRRR,GGGG,BBBB,AAAA to RGBA,RGBA,RGBA,RGBA */
+#if 0
+ {
+ vector float frag_soa[4];
+ frag_soa[0] = fragRed;
+ frag_soa[1] = fragGreen;
+ frag_soa[2] = fragBlue;
+ frag_soa[3] = fragAlpha;
+ _transpose_matrix4x4(frag_aos, frag_soa);
+ }
+#else
+ /* short-cut relying on function parameter layout: */
+ _transpose_matrix4x4(frag_aos, &fragRed);
+ (void) fragGreen;
+ (void) fragBlue;
+#endif
+
+ switch (spu.fb.color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ c0 = spu_pack_A8R8G8B8(frag_aos[0]);
+ c1 = spu_pack_A8R8G8B8(frag_aos[1]);
+ c2 = spu_pack_A8R8G8B8(frag_aos[2]);
+ c3 = spu_pack_A8R8G8B8(frag_aos[3]);
+ break;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ c0 = spu_pack_B8G8R8A8(frag_aos[0]);
+ c1 = spu_pack_B8G8R8A8(frag_aos[1]);
+ c2 = spu_pack_B8G8R8A8(frag_aos[2]);
+ c3 = spu_pack_B8G8R8A8(frag_aos[3]);
+ break;
+ default:
+ fprintf(stderr, "SPU: Bad pixel format in spu_default_fragment_ops\n");
+ ASSERT(0);
+ }
+
+#if 0
+ /*
+ * Quad layout:
+ * +--+--+
+ * |p0|p1|
+ * +--+--+
+ * |p2|p3|
+ * +--+--+
+ */
+ if (spu_extract(mask, 0))
+ colorTile->ui[y+0][x+0] = c0;
+ if (spu_extract(mask, 1))
+ colorTile->ui[y+0][x+1] = c1;
+ if (spu_extract(mask, 2))
+ colorTile->ui[y+1][x+0] = c2;
+ if (spu_extract(mask, 3))
+ colorTile->ui[y+1][x+1] = c3;
+#else
+ /*
+ * Quad layout:
+ * +--+--+--+--+
+ * |p0|p1|p2|p3|
+ * +--+--+--+--+
+ */
+ if (spu_extract(mask, 0))
+ colorTile->ui[y][x*2] = c0;
+ if (spu_extract(mask, 1))
+ colorTile->ui[y][x*2+1] = c1;
+ if (spu_extract(mask, 2))
+ colorTile->ui[y][x*2+2] = c2;
+ if (spu_extract(mask, 3))
+ colorTile->ui[y][x*2+3] = c3;
+#endif
+}