diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 09:00:05 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 09:00:05 -0600 |
commit | 926b8dbb3e86360e5968882df94785ae84d0ad43 (patch) | |
tree | f6ef808c4387f59820745a7696106ca8ab51dcd0 /src/gallium/drivers/cell/spu/spu_texture.h | |
parent | 0116ee1d1c341726b6ed23c2dddc4515e8a34385 (diff) |
cell: clean up various texture-related things
Distinguish among texture targets in codegen.
progs/demos/cubemap.c runs correctly now too.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_texture.h')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 387484c3ad..7b75b007b5 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,37 +37,31 @@ invalidate_tex_cache(void); extern void -sample_texture4_nearest(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_nearest(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_bilinear(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); - -extern void -sample_texture4_bilinear_2(vector float s, vector float t, - vector float r, vector float q, +sample_texture_2d_bilinear(vector float s, vector float t, uint unit, uint level, uint face, vector float colors[4]); +extern void +sample_texture_2d_bilinear_int(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); + extern void -sample_texture4_lod(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_lod(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_cube(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level_ignored, uint face_ignored, - vector float colors[4]); +sample_texture_cube(vector float s, vector float t, vector float r, + uint unit, vector float colors[4]); #endif /* SPU_TEXTURE_H */ |