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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-09 19:48:53 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-09 19:51:26 -0600
commit583098e3cb602fd9810a7c65718155fd9b0b3fda (patch)
treea2d61dcc36d8d40ac53b27c81119b9c49a80c236 /src/gallium/drivers/cell/spu/spu_tri.c
parentf6e806a2b8c3e54ac694810616e79924dfd84826 (diff)
cell: implement basic TXP instruction in fragment shaders
Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now but basic texture demos work. TEX, TXD, TXP do the same thing for the time being.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index 6039cd80b2..87991c3136 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -286,7 +286,7 @@ emit_quad( int x, int y, mask_t mask)
spu.cur_ctile_status = TILE_STATUS_DIRTY;
spu.cur_ztile_status = TILE_STATUS_DIRTY;
- if (spu.texture[0].start) {
+ if (0/*spu.texture[0].start*/) {
/*
* Temporary texture mapping path
* This will go away when fragment programs support TEX inst.