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authorIan Romanick <idr@us.ibm.com>2008-02-18 18:55:39 -0800
committerIan Romanick <idr@us.ibm.com>2008-02-19 08:41:04 -0800
commit66be2810c3be07dd1ee45a60cfc632725837f2cd (patch)
tree2c10f680fbd9ee8c9fc8088ec03201ae94e46e7c /src/gallium/drivers/cell/spu/spu_vertex_shader.h
parent4362c6e59d575a039e654e1520bbff89b73fc8f2 (diff)
Cell: emit vertex shaders and uniforms more intelligently
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_vertex_shader.h')
-rw-r--r--src/gallium/drivers/cell/spu/spu_vertex_shader.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_vertex_shader.h b/src/gallium/drivers/cell/spu/spu_vertex_shader.h
index 0fb0bc28d0..54a4b8d9b9 100644
--- a/src/gallium/drivers/cell/spu/spu_vertex_shader.h
+++ b/src/gallium/drivers/cell/spu/spu_vertex_shader.h
@@ -1,6 +1,7 @@
#ifndef SPU_VERTEX_SHADER_H
#define SPU_VERTEX_SHADER_H
+#include "cell/common.h"
#include "pipe/p_format.h"
#include "spu_exec.h"
@@ -55,6 +56,10 @@ static INLINE void spu_vertex_fetch(struct spu_vs_context *draw,
struct cell_command_vs;
extern void
+spu_bind_vertex_shader(struct spu_vs_context *draw,
+ struct cell_shader_info *vs);
+
+extern void
spu_execute_vertex_shader(struct spu_vs_context *draw,
const struct cell_command_vs *vs);