diff options
author | Ian Romanick <idr@us.ibm.com> | 2008-03-26 10:45:32 -0700 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2008-03-26 10:47:17 -0700 |
commit | 92126cea846959bb2152905a7712753d1114bd6b (patch) | |
tree | 23e2288011423533f0d8f554c254b2e50f0cae4f /src/gallium/drivers/cell/spu | |
parent | 1ecb2e4a7a5881d5a98679b421d78fd11c729ebc (diff) |
cell: Implement code-gen for logic op
This also implements code-gen for the float-to-packed color
conversion. It's currently hardcoded for A8R8G8B8, but that can
easily be fixed as soon as other color depths are supported by the
Cell driver.
Diffstat (limited to 'src/gallium/drivers/cell/spu')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 19 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 9 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 59 |
3 files changed, 60 insertions, 27 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index 0a490ab277..fccff01e10 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -64,6 +64,9 @@ static unsigned char depth_stencil_code_buffer[4 * 64] static unsigned char fb_blend_code_buffer[4 * 64] ALIGN16_ATTRIB; +static unsigned char logicop_code_buffer[4 * 64] + ALIGN16_ATTRIB; + /** * Tell the PPU that this SPU has finished copying a buffer to @@ -513,6 +516,22 @@ cmd_batch(uint opcode) pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8); break; } + case CELL_CMD_STATE_LOGICOP: { + struct cell_command_logicop *code = + (struct cell_command_logicop *) &buffer[pos+1]; + + mfc_get(logicop_code_buffer, + (unsigned int) code->base, /* src */ + code->size, + TAG_BATCH_BUFFER, + 0, /* tid */ + 0 /* rid */); + wait_on_mask(1 << TAG_BATCH_BUFFER); + + spu.logicop = (logicop_func) logicop_code_buffer; + pos += (1 + ROUNDUP8(sizeof(struct cell_command_logicop)) / 8); + break; + } case CELL_CMD_FLUSH_BUFFER_RANGE: { struct cell_buffer_range *br = (struct cell_buffer_range *) &buffer[pos+1]; diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 49f5d99674..c20452931a 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -77,9 +77,14 @@ struct spu_blend_results { typedef struct spu_blend_results (*blend_func)( qword frag_r, qword frag_g, qword frag_b, qword frag_a, qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a, - qword const_r, qword const_g, qword const_b, qword const_a, + qword const_r, qword const_g, qword const_b, qword const_a); + +typedef struct spu_blend_results (*logicop_func)( + qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a, + qword frag_r, qword frag_g, qword frag_b, qword frag_a, qword frag_mask); + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -111,6 +116,8 @@ struct spu_global blend_func blend; qword const_blend_color[4] ALIGN16_ATTRIB; + logicop_func logicop; + struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct cell_command_texture texture; diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index e6a1ce01df..95c629a8aa 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -305,7 +305,6 @@ emit_quad( int x, int y, mask_t mask ) if (spu_extract(spu_orx(mask), 0)) { const int ix = x - setup.cliprect_minx; const int iy = y - setup.cliprect_miny; - const vector unsigned char shuffle = spu.color_shuffle; vector float colors[4]; spu.cur_ctile_status = TILE_STATUS_DIRTY; @@ -330,45 +329,53 @@ emit_quad( int x, int y, mask_t mask ) } + /* Convert fragment data from AoS to SoA format. + */ + qword soa_frag[4]; + _transpose_matrix4x4((vec_float4 *) soa_frag, colors); + /* Read the current framebuffer values. - * - * Ignore read_fb for now. In the future we can use this to avoid - * reading the framebuffer if read_fb is false and the fragment mask is - * all 0xffffffff. This is the common case, so it is probably worth - * the effort. We'll have to profile to determine whether or not the - * extra conditional branches hurt overall performance. */ - vec_float4 aos_pix[4] = { - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+0]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+1]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+0]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+1]), + const qword pix[4] = { + (qword) spu_splats(spu.ctile.ui[iy+0][ix+0]), + (qword) spu_splats(spu.ctile.ui[iy+0][ix+1]), + (qword) spu_splats(spu.ctile.ui[iy+1][ix+0]), + (qword) spu_splats(spu.ctile.ui[iy+1][ix+1]), }; qword soa_pix[4]; - qword soa_frag[4]; - /* Convert pixel and fragment data from AoS to SoA format. - */ - _transpose_matrix4x4((vec_float4 *) soa_pix, aos_pix); - _transpose_matrix4x4((vec_float4 *) soa_frag, colors); + if (spu.read_fb) { + /* Convert pixel data from AoS to SoA format. + */ + vec_float4 aos_pix[4] = { + spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+0]), + spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+1]), + spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+0]), + spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+1]), + }; + + _transpose_matrix4x4((vec_float4 *) soa_pix, aos_pix); + } - const struct spu_blend_results result = + + struct spu_blend_results result = (*spu.blend)(soa_frag[0], soa_frag[1], soa_frag[2], soa_frag[3], soa_pix[0], soa_pix[1], soa_pix[2], soa_pix[3], spu.const_blend_color[0], spu.const_blend_color[1], - spu.const_blend_color[2], spu.const_blend_color[3], - (qword) mask); + spu.const_blend_color[2], spu.const_blend_color[3]); /* Convert final pixel data from SoA to AoS format. */ - _transpose_matrix4x4(aos_pix, (const vec_float4 *) &result); - - spu.ctile.ui[iy+0][ix+0] = spu_pack_color_shuffle(aos_pix[0], shuffle); - spu.ctile.ui[iy+0][ix+1] = spu_pack_color_shuffle(aos_pix[1], shuffle); - spu.ctile.ui[iy+1][ix+0] = spu_pack_color_shuffle(aos_pix[2], shuffle); - spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(aos_pix[3], shuffle); + result = (*spu.logicop)(pix[0], pix[1], pix[2], pix[3], + result.r, result.g, result.b, result.a, + (qword) mask); + + spu.ctile.ui[iy+0][ix+0] = spu_extract((vec_uint4) result.r, 0); + spu.ctile.ui[iy+0][ix+1] = spu_extract((vec_uint4) result.g, 0); + spu.ctile.ui[iy+1][ix+0] = spu_extract((vec_uint4) result.b, 0); + spu.ctile.ui[iy+1][ix+1] = spu_extract((vec_uint4) result.a, 0); } #endif } |