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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-05-23 16:14:06 +0200 |
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committer | Ben Skeggs <bskeggs@redhat.com> | 2009-05-28 16:06:24 +1000 |
commit | 3accd7ebe971624bed5624f73ed3522c9de4c193 (patch) | |
tree | cbba5cb50da15af45f2ce3d125e630054755678a /src/gallium/drivers/i915simple/i915_batch.h | |
parent | 94ba165dffa4d364a1335d3cd7c15558bf35fe3e (diff) |
nv50: fix TXP
For TXP we need to divide texture coords by their w component, or
use the coords' 1/w in the perspective interpolation instruction.
This also tries to support 1D, 3D and CUBE textures, and lets the
instruction only load the components that are used.
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_batch.h')
0 files changed, 0 insertions, 0 deletions