summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/i915simple
diff options
context:
space:
mode:
authorThomas Hellstrom <thellstrom-at-vmware-dot-com>2009-04-15 15:53:34 +0200
committerThomas Hellstrom <thellstrom-at-vmware-dot-com>2009-04-15 17:16:58 +0200
commit9b75627fab5bf2ea90f27ddd31b60c54895f6de6 (patch)
treeb748494fcd35bde9b8684742dc0b7ba0958acfcb /src/gallium/drivers/i915simple
parentf94053eb7d3f129e5086f6dc431a13f83c93a189 (diff)
gallium: Make sure we flush before some texture / buffer operations.
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Diffstat (limited to 'src/gallium/drivers/i915simple')
-rw-r--r--src/gallium/drivers/i915simple/i915_context.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.c b/src/gallium/drivers/i915simple/i915_context.c
index 3e3a596884..ccf9bb31fb 100644
--- a/src/gallium/drivers/i915simple/i915_context.c
+++ b/src/gallium/drivers/i915simple/i915_context.c
@@ -136,6 +136,29 @@ static boolean i915_draw_arrays( struct pipe_context *pipe,
}
+static unsigned int
+i915_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+i915_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *i915_create_context( struct pipe_screen *screen,
struct pipe_winsys *pipe_winsys,
@@ -160,6 +183,9 @@ struct pipe_context *i915_create_context( struct pipe_screen *screen,
i915->pipe.draw_elements = i915_draw_elements;
i915->pipe.draw_range_elements = i915_draw_range_elements;
+ i915->pipe.is_texture_referenced = i915_is_texture_referenced;
+ i915->pipe.is_buffer_referenced = i915_is_buffer_referenced;
+
/*
* Create drawing context and plug our rendering stage into it.
*/