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authorKeith Whitwell <keithw@vmware.com>2009-10-24 17:07:01 +0100
committerKeith Whitwell <keithw@vmware.com>2009-10-24 17:07:28 +0100
commit4f7931bb3554cb1839adc2044e3abe6d4af8b0b5 (patch)
tree46999bd594cd839f1ad58dc799bd721c4b45d35e /src/gallium/drivers/i965/brw_context.c
parent074606a806df755ecbb84e0a1182c66fd0b2a8dd (diff)
i965g: more work on compiling
Diffstat (limited to 'src/gallium/drivers/i965/brw_context.c')
-rw-r--r--src/gallium/drivers/i965/brw_context.c87
1 files changed, 43 insertions, 44 deletions
diff --git a/src/gallium/drivers/i965/brw_context.c b/src/gallium/drivers/i965/brw_context.c
index 07a5420d6e..e9605bafe6 100644
--- a/src/gallium/drivers/i965/brw_context.c
+++ b/src/gallium/drivers/i965/brw_context.c
@@ -31,64 +31,31 @@
#include "pipe/p_context.h"
+#include "util/u_simple_list.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_state.h"
-#include "brw_vs.h"
-#include "brw_screen_tex.h"
#include "brw_batchbuffer.h"
+#include "brw_winsys.h"
-
-
-struct pipe_context *brw_create_context( struct pipe_screen *screen,
- void *priv )
-{
- struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
-
- if (!brw) {
- debug_printf("%s: failed to alloc context\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* We want the GLSL compiler to emit code that uses condition codes */
- ctx->Shader.EmitCondCodes = GL_TRUE;
- ctx->Shader.EmitNVTempInitialization = GL_TRUE;
-
-
- brw_init_query( brw );
- brw_init_state( brw );
- brw_draw_init( brw );
-
- brw->state.dirty.mesa = ~0;
- brw->state.dirty.brw = ~0;
-
- brw->emit_state_always = 0;
-
- make_empty_list(&brw->query.active_head);
-
-
- return GL_TRUE;
-}
-
-/**
- * called from intelDestroyContext()
- */
-static void brw_destroy_context( struct brw_context *brw )
+static void brw_destroy_context( struct pipe_context *pipe )
{
+ struct brw_context *brw = brw_context(pipe);
int i;
brw_destroy_state(brw);
- brw_draw_destroy( brw );
- _mesa_free(brw->wm.compile_data);
+ brw_draw_cleanup( brw );
+
+ FREE(brw->wm.compile_data);
- for (i = 0; i < brw->state.nr_color_regions; i++)
- intel_region_release(&brw->state.color_regions[i]);
- brw->state.nr_color_regions = 0;
- intel_region_release(&brw->state.depth_region);
+ for (i = 0; i < brw->curr.fb.nr_cbufs; i++)
+ pipe_surface_reference(&brw->curr.fb.cbufs[i], NULL);
+ brw->curr.fb.nr_cbufs = 0;
+ pipe_surface_reference(&brw->curr.fb.zsbuf, NULL);
brw->sws->bo_unreference(brw->curbe.curbe_bo);
brw->sws->bo_unreference(brw->vs.prog_bo);
@@ -114,3 +81,35 @@ static void brw_destroy_context( struct brw_context *brw )
brw->sws->bo_unreference(brw->cc.state_bo);
brw->sws->bo_unreference(brw->cc.vp_bo);
}
+
+
+struct pipe_context *brw_create_context(struct pipe_screen *screen)
+{
+ struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
+
+ if (!brw) {
+ debug_printf("%s: failed to alloc context\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* We want the GLSL compiler to emit code that uses condition codes */
+ //ctx->Shader.EmitCondCodes = GL_TRUE;
+ //ctx->Shader.EmitNVTempInitialization = GL_TRUE;
+
+ brw->base.destroy = brw_destroy_context;
+
+ brw_init_query( brw );
+ brw_init_state( brw );
+ brw_draw_init( brw );
+
+ brw->state.dirty.mesa = ~0;
+ brw->state.dirty.brw = ~0;
+
+ brw->emit_state_always = 0;
+
+ make_empty_list(&brw->query.active_head);
+
+
+ return &brw->base;
+}
+