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authorKeith Whitwell <keithw@vmware.com>2009-10-25 11:36:22 +0000
committerKeith Whitwell <keithw@vmware.com>2009-10-25 11:37:39 +0000
commit590949553f737902008dea020420311e2085aa1a (patch)
tree28a207ded4c1bdb0d4d722f69f86730b501e9ef8 /src/gallium/drivers/i965/brw_context.h
parent562ca4eae257dd3b268e7f13487c8cd91f618eae (diff)
i965g: start hooking up some to the gallium context interfaces
- create/bind/destroy blend and depth state - framebuffer and viewport - etc.
Diffstat (limited to 'src/gallium/drivers/i965/brw_context.h')
-rw-r--r--src/gallium/drivers/i965/brw_context.h81
1 files changed, 47 insertions, 34 deletions
diff --git a/src/gallium/drivers/i965/brw_context.h b/src/gallium/drivers/i965/brw_context.h
index 2e17e150bb..df43d8ba4d 100644
--- a/src/gallium/drivers/i965/brw_context.h
+++ b/src/gallium/drivers/i965/brw_context.h
@@ -122,8 +122,8 @@
struct brw_context;
-struct brw_depth_stencil_alpha_state {
- struct pipe_depth_stencil_alpha_state templ; /* for draw module */
+struct brw_depth_stencil_state {
+ //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
/* Precalculated hardware state:
*/
@@ -131,18 +131,19 @@ struct brw_depth_stencil_alpha_state {
struct brw_cc1 cc1;
struct brw_cc2 cc2;
struct brw_cc3 cc3;
+ struct brw_cc7 cc7;
};
struct brw_blend_state {
- struct pipe_depth_stencil_alpha_state templ; /* for draw module */
+ //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
/* Precalculated hardware state:
*/
+ struct brw_cc2 cc2;
struct brw_cc3 cc3;
struct brw_cc5 cc5;
struct brw_cc6 cc6;
- struct brw_cc7 cc7;
};
@@ -172,20 +173,24 @@ struct brw_fragment_shader {
#define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1
#define PIPE_NEW_RAST 0x2
-#define PIPE_NEW_BLEND 0x2
-#define PIPE_NEW_VIEWPORT 0x2
-#define PIPE_NEW_FRAMEBUFFER 0x2
-#define PIPE_NEW_VERTEX_BUFFER 0x2
-#define PIPE_NEW_VERTEX_ELEMENT 0x2
-#define PIPE_NEW_FRAGMENT_SHADER 0x2
-#define PIPE_NEW_VERTEX_SHADER 0x2
-#define PIPE_NEW_FRAGMENT_CONSTANTS 0x2
-#define PIPE_NEW_VERTEX_CONSTANTS 0x2
-#define PIPE_NEW_CLIP 0x2
-#define PIPE_NEW_INDEX_BUFFER 0x2
-#define PIPE_NEW_INDEX_RANGE 0x2
-#define PIPE_NEW_BLEND_COLOR 0x2
-#define PIPE_NEW_POLYGON_STIPPLE 0x2
+#define PIPE_NEW_BLEND 0x4
+#define PIPE_NEW_VIEWPORT 0x8
+#define PIPE_NEW_SAMPLERS 0x10
+#define PIPE_NEW_VERTEX_BUFFER 0x20
+#define PIPE_NEW_VERTEX_ELEMENT 0x40
+#define PIPE_NEW_FRAGMENT_SHADER 0x80
+#define PIPE_NEW_VERTEX_SHADER 0x100
+#define PIPE_NEW_FRAGMENT_CONSTANTS 0x200
+#define PIPE_NEW_VERTEX_CONSTANTS 0x400
+#define PIPE_NEW_CLIP 0x800
+#define PIPE_NEW_INDEX_BUFFER 0x1000
+#define PIPE_NEW_INDEX_RANGE 0x2000
+#define PIPE_NEW_BLEND_COLOR 0x4000
+#define PIPE_NEW_POLYGON_STIPPLE 0x8000
+#define PIPE_NEW_FRAMEBUFFER_DIMENSIONS 0x10000
+#define PIPE_NEW_DEPTH_BUFFER 0x20000
+#define PIPE_NEW_COLOR_BUFFERS 0x40000
+
#define BRW_NEW_URB_FENCE 0x1
@@ -209,8 +214,6 @@ struct brw_fragment_shader {
* meantime.
*/
#define BRW_NEW_BATCH 0x10000
-/** brw->depth_region updated */
-#define BRW_NEW_DEPTH_BUFFER 0x20000
#define BRW_NEW_NR_WM_SURFACES 0x40000
#define BRW_NEW_NR_VS_SURFACES 0x80000
#define BRW_NEW_INDEX_BUFFER 0x100000
@@ -385,12 +388,6 @@ struct brw_cache {
};
-/* Considered adding a member to this struct to document which flags
- * an update might raise so that ordering of the state atoms can be
- * checked or derived at runtime. Dropped the idea in favor of having
- * a debug mode where the state is monitored for flags which are
- * raised that have already been tested against.
- */
struct brw_tracked_state {
struct brw_state_flags dirty;
int (*prepare)( struct brw_context *brw );
@@ -478,7 +475,7 @@ struct brw_context
const struct brw_fragment_shader *fragment_shader;
const struct brw_blend_state *blend;
const struct brw_rasterizer_state *rast;
- const struct brw_depth_stencil_alpha_state *zstencil;
+ const struct brw_depth_stencil_state *zstencil;
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
@@ -491,6 +488,7 @@ struct brw_context
struct pipe_buffer *vertex_constants;
struct pipe_buffer *fragment_constants;
+ struct pipe_viewport_state viewport;
struct brw_blend_constant_color bcc;
struct brw_polygon_stipple bps;
@@ -719,16 +717,31 @@ void brw_emit_query_end(struct brw_context *brw);
*/
void brw_debug_batch(struct brw_context *intel);
-/*======================================================================
- * brw_tex.c
- */
-void brw_validate_textures( struct brw_context *brw );
-
/*======================================================================
- * brw_pipe_shader.c
+ * brw_pipe_*.c
*/
-void brw_init_shader_funcs( struct brw_context *brw );
+void brw_pipe_blend_init( struct brw_context *brw );
+void brw_pipe_depth_stencil_init( struct brw_context *brw );
+void brw_pipe_framebuffer_init( struct brw_context *brw );
+void brw_pipe_flush_init( struct brw_context *brw );
+void brw_pipe_misc_init( struct brw_context *brw );
+void brw_pipe_query_init( struct brw_context *brw );
+void brw_pipe_rast_init( struct brw_context *brw );
+void brw_pipe_sampler_init( struct brw_context *brw );
+void brw_pipe_shader_init( struct brw_context *brw );
+void brw_pipe_vertex_init( struct brw_context *brw );
+
+void brw_pipe_blend_cleanup( struct brw_context *brw );
+void brw_pipe_depth_stencil_cleanup( struct brw_context *brw );
+void brw_pipe_framebuffer_cleanup( struct brw_context *brw );
+void brw_pipe_flush_cleanup( struct brw_context *brw );
+void brw_pipe_misc_cleanup( struct brw_context *brw );
+void brw_pipe_query_cleanup( struct brw_context *brw );
+void brw_pipe_rast_cleanup( struct brw_context *brw );
+void brw_pipe_sampler_cleanup( struct brw_context *brw );
+void brw_pipe_shader_cleanup( struct brw_context *brw );
+void brw_pipe_vertex_cleanup( struct brw_context *brw );
/* brw_urb.c