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author | Keith Whitwell <keithw@vmware.com> | 2009-11-10 18:07:11 -0800 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-11-11 18:51:58 -0800 |
commit | 2f54d02d205468a840b35a3554f2ad8ffc31ec9c (patch) | |
tree | ac443da5e09a40acf67fa83905f6494e82685207 /src/gallium/drivers/i965/brw_draw.c | |
parent | 0c547d63c497f06c38f7a3c000e478bdcf2594b6 (diff) |
i965g: consult fs inputs when laying out vs output regs
Vertex shader now emits just the FS inputs, in the positions and order
expected by the fragment shader.
This means potentially regenerating the vertex shader to match
different fragment shader's input layouts.
Diffstat (limited to 'src/gallium/drivers/i965/brw_draw.c')
0 files changed, 0 insertions, 0 deletions