diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-10-23 23:27:43 +0100 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2009-10-23 23:27:43 +0100 |
commit | 22906f730141a233341f3ec124bbb9dd2e8904e2 (patch) | |
tree | 57cab9cdef3e4d6236b859193348f45ecc37f8d4 /src/gallium/drivers/i965/brw_sf_emit.c | |
parent | 6b48fb002257e6f221dd9d8439a5e1aa718ed2cc (diff) |
i965g: wip on removing GL stuff, trying to get a few files compiling
Diffstat (limited to 'src/gallium/drivers/i965/brw_sf_emit.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_sf_emit.c | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_emit.c b/src/gallium/drivers/i965/brw_sf_emit.c index 4cc427a935..c98d7ec13a 100644 --- a/src/gallium/drivers/i965/brw_sf_emit.c +++ b/src/gallium/drivers/i965/brw_sf_emit.c @@ -30,10 +30,6 @@ */ -#include "main/glheader.h" -#include "main/macros.h" -#include "main/enums.h" - #include "intel_batchbuffer.h" #include "brw_defines.h" @@ -305,6 +301,10 @@ static void invert_det( struct brw_sf_compile *c) } +/* Two attributes packed into a wide register. Figure out if either + * or both of them need linear/perspective interpolation. Constant + * regs are left as-is. + */ static GLboolean calculate_masks( struct brw_sf_compile *c, GLuint reg, GLushort *pc, @@ -312,20 +312,8 @@ static GLboolean calculate_masks( struct brw_sf_compile *c, GLushort *pc_linear) { GLboolean is_last_attr = (reg == c->nr_setup_regs - 1); - GLuint persp_mask; - GLuint linear_mask; - - if (c->key.do_flat_shading || c->key.linear_color) - persp_mask = c->key.attrs & ~(FRAG_BIT_WPOS | - FRAG_BIT_COL0 | - FRAG_BIT_COL1); - else - persp_mask = c->key.attrs & ~(FRAG_BIT_WPOS); - - if (c->key.do_flat_shading) - linear_mask = c->key.attrs & ~(FRAG_BIT_COL0|FRAG_BIT_COL1); - else - linear_mask = c->key.attrs; + GLuint persp_mask = c->key.persp_attrs; + GLuint linear_mask = c->key.linear_attrs; *pc_persp = 0; *pc_linear = 0; @@ -570,7 +558,7 @@ void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate) { brw_set_predicate_control_flag_value(p, pc); if (tex->CoordReplace) { - if (c->key.SpriteOrigin == GL_LOWER_LEFT) { + if (c->key.sprite_origin_lower_left) { brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); } |