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authorKeith Whitwell <keithw@vmware.com>2009-10-23 16:55:02 +0100
committerKeith Whitwell <keithw@vmware.com>2009-10-23 17:03:45 +0100
commit2f5f7c07732577f60666e3cee69c75c9b035c145 (patch)
treeff6639c9168bef0c2d389efdc6ce8eb3d6071ab2 /src/gallium/drivers/i965/brw_sf_state.c
parentda253319f9e5d37d9c55b975ef9328545a3ac9b4 (diff)
i965g: re-starting from the dri driver
Diffstat (limited to 'src/gallium/drivers/i965/brw_sf_state.c')
-rw-r--r--src/gallium/drivers/i965/brw_sf_state.c365
1 files changed, 365 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_state.c b/src/gallium/drivers/i965/brw_sf_state.c
new file mode 100644
index 0000000000..bc0f076073
--- /dev/null
+++ b/src/gallium/drivers/i965/brw_sf_state.c
@@ -0,0 +1,365 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "main/macros.h"
+#include "intel_fbo.h"
+
+static void upload_sf_vp(struct brw_context *brw)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ struct brw_sf_viewport sfv;
+ GLfloat y_scale, y_bias;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+
+ memset(&sfv, 0, sizeof(sfv));
+
+ if (render_to_fbo) {
+ y_scale = 1.0;
+ y_bias = 0;
+ }
+ else {
+ y_scale = -1.0;
+ y_bias = ctx->DrawBuffer->Height;
+ }
+
+ /* _NEW_VIEWPORT */
+
+ sfv.viewport.m00 = v[MAT_SX];
+ sfv.viewport.m11 = v[MAT_SY] * y_scale;
+ sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
+ sfv.viewport.m30 = v[MAT_TX];
+ sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
+ sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
+
+ /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
+ * for DrawBuffer->_[XY]{min,max}
+ */
+
+ /* The scissor only needs to handle the intersection of drawable and
+ * scissor rect. Clipping to the boundaries of static shared buffers
+ * for front/back/depth is covered by looping over cliprects in brw_draw.c.
+ *
+ * Note that the hardware's coordinates are inclusive, while Mesa's min is
+ * inclusive but max is exclusive.
+ */
+ if (render_to_fbo) {
+ /* texmemory: Y=0=bottom */
+ sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
+ sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
+ sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
+ sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
+ }
+ else {
+ /* memory: Y=0=top */
+ sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
+ sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
+ sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
+ sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
+ }
+
+ dri_bo_unreference(brw->sf.vp_bo);
+ brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
+}
+
+const struct brw_tracked_state brw_sf_vp = {
+ .dirty = {
+ .mesa = (_NEW_VIEWPORT |
+ _NEW_SCISSOR |
+ _NEW_BUFFERS),
+ .brw = 0,
+ .cache = 0
+ },
+ .prepare = upload_sf_vp
+};
+
+struct brw_sf_unit_key {
+ unsigned int total_grf;
+ unsigned int urb_entry_read_length;
+
+ unsigned int nr_urb_entries, urb_size, sfsize;
+
+ GLenum front_face, cull_face, provoking_vertex;
+ unsigned scissor:1;
+ unsigned line_smooth:1;
+ unsigned point_sprite:1;
+ unsigned point_attenuated:1;
+ unsigned render_to_fbo:1;
+ float line_width;
+ float point_size;
+};
+
+static void
+sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ memset(key, 0, sizeof(*key));
+
+ /* CACHE_NEW_SF_PROG */
+ key->total_grf = brw->sf.prog_data->total_grf;
+ key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
+
+ /* BRW_NEW_URB_FENCE */
+ key->nr_urb_entries = brw->urb.nr_sf_entries;
+ key->urb_size = brw->urb.vsize;
+ key->sfsize = brw->urb.sfsize;
+
+ key->scissor = ctx->Scissor.Enabled;
+ key->front_face = ctx->Polygon.FrontFace;
+
+ if (ctx->Polygon.CullFlag)
+ key->cull_face = ctx->Polygon.CullFaceMode;
+ else
+ key->cull_face = GL_NONE;
+
+ key->line_width = ctx->Line.Width;
+ key->line_smooth = ctx->Line.SmoothFlag;
+
+ key->point_sprite = ctx->Point.PointSprite;
+ key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
+ key->point_attenuated = ctx->Point._Attenuated;
+
+ /* _NEW_LIGHT */
+ key->provoking_vertex = ctx->Light.ProvokingVertex;
+
+ key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
+}
+
+static dri_bo *
+sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
+ dri_bo **reloc_bufs)
+{
+ struct brw_sf_unit_state sf;
+ dri_bo *bo;
+ int chipset_max_threads;
+ memset(&sf, 0, sizeof(sf));
+
+ sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
+ sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
+
+ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+
+ sf.thread3.dispatch_grf_start_reg = 3;
+
+ if (BRW_IS_IGDNG(brw))
+ sf.thread3.urb_entry_read_offset = 3;
+ else
+ sf.thread3.urb_entry_read_offset = 1;
+
+ sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
+
+ sf.thread4.nr_urb_entries = key->nr_urb_entries;
+ sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
+
+ /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
+ * 48(IGDNG) threads
+ */
+ if (BRW_IS_IGDNG(brw))
+ chipset_max_threads = 48;
+ else
+ chipset_max_threads = 24;
+
+ sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ sf.thread4.max_threads = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ sf.thread4.stats_enable = 1;
+
+ /* CACHE_NEW_SF_VP */
+ sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
+
+ sf.sf5.viewport_transform = 1;
+
+ /* _NEW_SCISSOR */
+ if (key->scissor)
+ sf.sf6.scissor = 1;
+
+ /* _NEW_POLYGON */
+ if (key->front_face == GL_CCW)
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+
+ /* The viewport is inverted for rendering to a FBO, and that inverts
+ * polygon front/back orientation.
+ */
+ sf.sf5.front_winding ^= key->render_to_fbo;
+
+ switch (key->cull_face) {
+ case GL_FRONT:
+ sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
+ break;
+ case GL_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ break;
+ case GL_NONE:
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* _NEW_LINE */
+ /* XXX use ctx->Const.Min/MaxLineWidth here */
+ sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
+
+ sf.sf6.line_endcap_aa_region_width = 1;
+ if (key->line_smooth)
+ sf.sf6.aa_enable = 1;
+ else if (sf.sf6.line_width <= 0x2)
+ sf.sf6.line_width = 0;
+
+ /* _NEW_BUFFERS */
+ key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
+ if (!key->render_to_fbo) {
+ /* Rendering to an OpenGL window */
+ sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
+ }
+ else {
+ /* If rendering to an FBO, the pixel coordinate system is
+ * inverted with respect to the normal OpenGL coordinate
+ * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
+ * But this value is listed as "Reserved, but not seen as useful"
+ * in Intel documentation (page 212, "Point Rasterization Rule",
+ * section 7.4 "SF Pipeline State Summary", of document
+ * "Intel® 965 Express Chipset Family and Intel® G35 Express
+ * Chipset Graphics Controller Programmer's Reference Manual,
+ * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
+ * available at
+ * http://intellinuxgraphics.org/documentation.html
+ * at the time of this writing).
+ *
+ * It does work on at least some devices, if not all;
+ * if devices that don't support it can be identified,
+ * the likely failure case is that points are rasterized
+ * incorrectly, which is no worse than occurs without
+ * the value, so we're using it here.
+ */
+ sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
+ }
+ /* XXX clamp max depends on AA vs. non-AA */
+
+ /* _NEW_POINT */
+ sf.sf7.sprite_point = key->point_sprite;
+ sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
+ sf.sf7.use_point_size_state = !key->point_attenuated;
+ sf.sf7.aa_line_distance_mode = 0;
+
+ /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ */
+ if (key->provoking_vertex == GL_LAST_VERTEX_CONVENTION) {
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ } else {
+ sf.sf7.trifan_pv = 1;
+ sf.sf7.linestrip_pv = 0;
+ sf.sf7.tristrip_pv = 0;
+ }
+ sf.sf7.line_last_pixel_enable = 0;
+
+ /* Set bias for OpenGL rasterization rules:
+ */
+ sf.sf6.dest_org_vbias = 0x8;
+ sf.sf6.dest_org_hbias = 0x8;
+
+ bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
+ key, sizeof(*key),
+ reloc_bufs, 2,
+ &sf, sizeof(sf),
+ NULL, NULL);
+
+ /* STATE_PREFETCH command description describes this state as being
+ * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
+ */
+ /* Emit SF program relocation */
+ dri_bo_emit_reloc(bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ sf.thread0.grf_reg_count << 1,
+ offsetof(struct brw_sf_unit_state, thread0),
+ brw->sf.prog_bo);
+
+ /* Emit SF viewport relocation */
+ dri_bo_emit_reloc(bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
+ offsetof(struct brw_sf_unit_state, sf5),
+ brw->sf.vp_bo);
+
+ return bo;
+}
+
+static void upload_sf_unit( struct brw_context *brw )
+{
+ struct brw_sf_unit_key key;
+ dri_bo *reloc_bufs[2];
+
+ sf_unit_populate_key(brw, &key);
+
+ reloc_bufs[0] = brw->sf.prog_bo;
+ reloc_bufs[1] = brw->sf.vp_bo;
+
+ dri_bo_unreference(brw->sf.state_bo);
+ brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
+ &key, sizeof(key),
+ reloc_bufs, 2,
+ NULL);
+ if (brw->sf.state_bo == NULL) {
+ brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
+ }
+}
+
+const struct brw_tracked_state brw_sf_unit = {
+ .dirty = {
+ .mesa = (_NEW_POLYGON |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_POINT |
+ _NEW_SCISSOR |
+ _NEW_BUFFERS),
+ .brw = BRW_NEW_URB_FENCE,
+ .cache = (CACHE_NEW_SF_VP |
+ CACHE_NEW_SF_PROG)
+ },
+ .prepare = upload_sf_unit,
+};