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authorKeith Whitwell <keithw@vmware.com>2009-10-23 16:55:02 +0100
committerKeith Whitwell <keithw@vmware.com>2009-10-23 17:03:45 +0100
commit2f5f7c07732577f60666e3cee69c75c9b035c145 (patch)
treeff6639c9168bef0c2d389efdc6ce8eb3d6071ab2 /src/gallium/drivers/i965/brw_vs_state.c
parentda253319f9e5d37d9c55b975ef9328545a3ac9b4 (diff)
i965g: re-starting from the dri driver
Diffstat (limited to 'src/gallium/drivers/i965/brw_vs_state.c')
-rw-r--r--src/gallium/drivers/i965/brw_vs_state.c185
1 files changed, 185 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_vs_state.c b/src/gallium/drivers/i965/brw_vs_state.c
new file mode 100644
index 0000000000..d790ab6555
--- /dev/null
+++ b/src/gallium/drivers/i965/brw_vs_state.c
@@ -0,0 +1,185 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "main/macros.h"
+
+struct brw_vs_unit_key {
+ unsigned int total_grf;
+ unsigned int urb_entry_read_length;
+ unsigned int curb_entry_read_length;
+
+ unsigned int curbe_offset;
+
+ unsigned int nr_urb_entries, urb_size;
+
+ unsigned int nr_surfaces;
+};
+
+static void
+vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ memset(key, 0, sizeof(*key));
+
+ /* CACHE_NEW_VS_PROG */
+ key->total_grf = brw->vs.prog_data->total_grf;
+ key->urb_entry_read_length = brw->vs.prog_data->urb_read_length;
+ key->curb_entry_read_length = brw->vs.prog_data->curb_read_length;
+
+ /* BRW_NEW_URB_FENCE */
+ key->nr_urb_entries = brw->urb.nr_vs_entries;
+ key->urb_size = brw->urb.vsize;
+
+ /* BRW_NEW_NR_VS_SURFACES */
+ key->nr_surfaces = brw->vs.nr_surfaces;
+
+ /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
+ if (ctx->Transform.ClipPlanesEnabled) {
+ /* Note that we read in the userclip planes as well, hence
+ * clip_start:
+ */
+ key->curbe_offset = brw->curbe.clip_start;
+ }
+ else {
+ key->curbe_offset = brw->curbe.vs_start;
+ }
+}
+
+static dri_bo *
+vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
+{
+ struct brw_vs_unit_state vs;
+ dri_bo *bo;
+ int chipset_max_threads;
+
+ memset(&vs, 0, sizeof(vs));
+
+ vs.thread0.kernel_start_pointer = brw->vs.prog_bo->offset >> 6; /* reloc */
+ vs.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
+ vs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ /* Choosing multiple program flow means that we may get 2-vertex threads,
+ * which will have the channel mask for dwords 4-7 enabled in the thread,
+ * and those dwords will be written to the second URB handle when we
+ * brw_urb_WRITE() results.
+ */
+ vs.thread1.single_program_flow = 0;
+
+ if (BRW_IS_IGDNG(brw))
+ vs.thread1.binding_table_entry_count = 0; /* hardware requirement */
+ else
+ vs.thread1.binding_table_entry_count = key->nr_surfaces;
+
+ vs.thread3.urb_entry_read_length = key->urb_entry_read_length;
+ vs.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
+ vs.thread3.dispatch_grf_start_reg = 1;
+ vs.thread3.urb_entry_read_offset = 0;
+ vs.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
+
+ if (BRW_IS_IGDNG(brw))
+ vs.thread4.nr_urb_entries = key->nr_urb_entries >> 2;
+ else
+ vs.thread4.nr_urb_entries = key->nr_urb_entries;
+
+ vs.thread4.urb_entry_allocation_size = key->urb_size - 1;
+
+ if (BRW_IS_IGDNG(brw))
+ chipset_max_threads = 72;
+ else if (BRW_IS_G4X(brw))
+ chipset_max_threads = 32;
+ else
+ chipset_max_threads = 16;
+ vs.thread4.max_threads = CLAMP(key->nr_urb_entries / 2,
+ 1, chipset_max_threads) - 1;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ vs.thread4.max_threads = 0;
+
+ /* No samplers for ARB_vp programs:
+ */
+ /* It has to be set to 0 for IGDNG
+ */
+ vs.vs5.sampler_count = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ vs.thread4.stats_enable = 1;
+
+ /* Vertex program always enabled:
+ */
+ vs.vs6.vs_enable = 1;
+
+ bo = brw_upload_cache(&brw->cache, BRW_VS_UNIT,
+ key, sizeof(*key),
+ &brw->vs.prog_bo, 1,
+ &vs, sizeof(vs),
+ NULL, NULL);
+
+ /* Emit VS program relocation */
+ dri_bo_emit_reloc(bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ vs.thread0.grf_reg_count << 1,
+ offsetof(struct brw_vs_unit_state, thread0),
+ brw->vs.prog_bo);
+
+ return bo;
+}
+
+static void prepare_vs_unit(struct brw_context *brw)
+{
+ struct brw_vs_unit_key key;
+
+ vs_unit_populate_key(brw, &key);
+
+ dri_bo_unreference(brw->vs.state_bo);
+ brw->vs.state_bo = brw_search_cache(&brw->cache, BRW_VS_UNIT,
+ &key, sizeof(key),
+ &brw->vs.prog_bo, 1,
+ NULL);
+ if (brw->vs.state_bo == NULL) {
+ brw->vs.state_bo = vs_unit_create_from_key(brw, &key);
+ }
+}
+
+const struct brw_tracked_state brw_vs_unit = {
+ .dirty = {
+ .mesa = _NEW_TRANSFORM,
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_NR_VS_SURFACES |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .prepare = prepare_vs_unit,
+};