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authorKeith Whitwell <keithw@vmware.com>2009-10-23 16:55:02 +0100
committerKeith Whitwell <keithw@vmware.com>2009-10-23 17:03:45 +0100
commit2f5f7c07732577f60666e3cee69c75c9b035c145 (patch)
treeff6639c9168bef0c2d389efdc6ce8eb3d6071ab2 /src/gallium/drivers/i965/brw_wm_pass0.c
parentda253319f9e5d37d9c55b975ef9328545a3ac9b4 (diff)
i965g: re-starting from the dri driver
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm_pass0.c')
-rw-r--r--src/gallium/drivers/i965/brw_wm_pass0.c442
1 files changed, 442 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_wm_pass0.c b/src/gallium/drivers/i965/brw_wm_pass0.c
new file mode 100644
index 0000000000..6279258339
--- /dev/null
+++ b/src/gallium/drivers/i965/brw_wm_pass0.c
@@ -0,0 +1,442 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "shader/prog_parameter.h"
+
+
+
+/***********************************************************************
+ */
+
+static struct brw_wm_ref *get_ref( struct brw_wm_compile *c )
+{
+ assert(c->nr_refs < BRW_WM_MAX_REF);
+ return &c->refs[c->nr_refs++];
+}
+
+static struct brw_wm_value *get_value( struct brw_wm_compile *c)
+{
+ assert(c->nr_refs < BRW_WM_MAX_VREG);
+ return &c->vreg[c->nr_vreg++];
+}
+
+/** return pointer to a newly allocated instruction */
+static struct brw_wm_instruction *get_instruction( struct brw_wm_compile *c )
+{
+ assert(c->nr_insns < BRW_WM_MAX_INSN);
+ return &c->instruction[c->nr_insns++];
+}
+
+/***********************************************************************
+ */
+
+/** Init the "undef" register */
+static void pass0_init_undef( struct brw_wm_compile *c)
+{
+ struct brw_wm_ref *ref = &c->undef_ref;
+ ref->value = &c->undef_value;
+ ref->hw_reg = brw_vec8_grf(0, 0);
+ ref->insn = 0;
+ ref->prevuse = NULL;
+}
+
+/** Set a FP register to a value */
+static void pass0_set_fpreg_value( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component,
+ struct brw_wm_value *value )
+{
+ struct brw_wm_ref *ref = get_ref(c);
+ ref->value = value;
+ ref->hw_reg = brw_vec8_grf(0, 0);
+ ref->insn = 0;
+ ref->prevuse = NULL;
+ c->pass0_fp_reg[file][idx][component] = ref;
+}
+
+/** Set a FP register to a ref */
+static void pass0_set_fpreg_ref( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component,
+ const struct brw_wm_ref *src_ref )
+{
+ c->pass0_fp_reg[file][idx][component] = src_ref;
+}
+
+static const struct brw_wm_ref *get_param_ref( struct brw_wm_compile *c,
+ const GLfloat *param_ptr )
+{
+ GLuint i = c->prog_data.nr_params++;
+
+ if (i >= BRW_WM_MAX_PARAM) {
+ _mesa_printf("%s: out of params\n", __FUNCTION__);
+ c->prog_data.error = 1;
+ return NULL;
+ }
+ else {
+ struct brw_wm_ref *ref = get_ref(c);
+
+ c->prog_data.param[i] = param_ptr;
+ c->nr_creg = (i+16)/16;
+
+ /* Push the offsets into hw_reg. These will be added to the
+ * real register numbers once one is allocated in pass2.
+ */
+ ref->hw_reg = brw_vec1_grf((i&8)?1:0, i%8);
+ ref->value = &c->creg[i/16];
+ ref->insn = 0;
+ ref->prevuse = NULL;
+
+ return ref;
+ }
+}
+
+
+/** Return a ref to a constant/literal value */
+static const struct brw_wm_ref *get_const_ref( struct brw_wm_compile *c,
+ const GLfloat *constval )
+{
+ GLuint i;
+
+ /* Search for an existing const value matching the request:
+ */
+ for (i = 0; i < c->nr_constrefs; i++) {
+ if (c->constref[i].constval == *constval)
+ return c->constref[i].ref;
+ }
+
+ /* Else try to add a new one:
+ */
+ if (c->nr_constrefs < BRW_WM_MAX_CONST) {
+ GLuint i = c->nr_constrefs++;
+
+ /* A constant is a special type of parameter:
+ */
+ c->constref[i].constval = *constval;
+ c->constref[i].ref = get_param_ref(c, constval);
+
+ return c->constref[i].ref;
+ }
+ else {
+ _mesa_printf("%s: out of constrefs\n", __FUNCTION__);
+ c->prog_data.error = 1;
+ return NULL;
+ }
+}
+
+
+/* Lookup our internal registers
+ */
+static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component )
+{
+ const struct brw_wm_ref *ref = c->pass0_fp_reg[file][idx][component];
+
+ if (!ref) {
+ switch (file) {
+ case PROGRAM_INPUT:
+ case PROGRAM_PAYLOAD:
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_OUTPUT:
+ case PROGRAM_VARYING:
+ break;
+
+ case PROGRAM_LOCAL_PARAM:
+ ref = get_param_ref(c, &c->fp->program.Base.LocalParams[idx][component]);
+ break;
+
+ case PROGRAM_ENV_PARAM:
+ ref = get_param_ref(c, &c->env_param[idx][component]);
+ break;
+
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_UNIFORM:
+ case PROGRAM_CONSTANT:
+ case PROGRAM_NAMED_PARAM: {
+ struct gl_program_parameter_list *plist = c->fp->program.Base.Parameters;
+
+ /* There's something really hokey about parameters parsed in
+ * arb programs - they all end up in here, whether they be
+ * state values, parameters or constants. This duplicates the
+ * structure above & also seems to subvert the limits set for
+ * each type of constant/param.
+ */
+ switch (plist->Parameters[idx].Type) {
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ /* These are invarient:
+ */
+ ref = get_const_ref(c, &plist->ParameterValues[idx][component]);
+ break;
+
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_UNIFORM:
+ /* These may change from run to run:
+ */
+ ref = get_param_ref(c, &plist->ParameterValues[idx][component] );
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ break;
+ }
+
+ default:
+ assert(0);
+ break;
+ }
+
+ c->pass0_fp_reg[file][idx][component] = ref;
+ }
+
+ if (!ref)
+ ref = &c->undef_ref;
+
+ return ref;
+}
+
+
+
+/***********************************************************************
+ * Straight translation to internal instruction format
+ */
+
+static void pass0_set_dst( struct brw_wm_compile *c,
+ struct brw_wm_instruction *out,
+ const struct prog_instruction *inst,
+ GLuint writemask )
+{
+ const struct prog_dst_register *dst = &inst->DstReg;
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ out->dst[i] = get_value(c);
+ pass0_set_fpreg_value(c, dst->File, dst->Index, i, out->dst[i]);
+ }
+ }
+
+ out->writemask = writemask;
+}
+
+
+static const struct brw_wm_ref *get_fp_src_reg_ref( struct brw_wm_compile *c,
+ struct prog_src_register src,
+ GLuint i )
+{
+ GLuint component = GET_SWZ(src.Swizzle,i);
+ const struct brw_wm_ref *src_ref;
+ static const GLfloat const_zero = 0.0;
+ static const GLfloat const_one = 1.0;
+
+ if (component == SWIZZLE_ZERO)
+ src_ref = get_const_ref(c, &const_zero);
+ else if (component == SWIZZLE_ONE)
+ src_ref = get_const_ref(c, &const_one);
+ else
+ src_ref = pass0_get_reg(c, src.File, src.Index, component);
+
+ return src_ref;
+}
+
+
+static struct brw_wm_ref *get_new_ref( struct brw_wm_compile *c,
+ struct prog_src_register src,
+ GLuint i,
+ struct brw_wm_instruction *insn)
+{
+ const struct brw_wm_ref *ref = get_fp_src_reg_ref(c, src, i);
+ struct brw_wm_ref *newref = get_ref(c);
+
+ newref->value = ref->value;
+ newref->hw_reg = ref->hw_reg;
+
+ if (insn) {
+ newref->insn = insn - c->instruction;
+ newref->prevuse = newref->value->lastuse;
+ newref->value->lastuse = newref;
+ }
+
+ if (src.Negate & (1 << i))
+ newref->hw_reg.negate ^= 1;
+
+ if (src.Abs) {
+ newref->hw_reg.negate = 0;
+ newref->hw_reg.abs = 1;
+ }
+
+ return newref;
+}
+
+
+static void
+translate_insn(struct brw_wm_compile *c,
+ const struct prog_instruction *inst)
+{
+ struct brw_wm_instruction *out = get_instruction(c);
+ GLuint writemask = inst->DstReg.WriteMask;
+ GLuint nr_args = brw_wm_nr_args(inst->Opcode);
+ GLuint i, j;
+
+ /* Copy some data out of the instruction
+ */
+ out->opcode = inst->Opcode;
+ out->saturate = (inst->SaturateMode != SATURATE_OFF);
+ out->tex_unit = inst->TexSrcUnit;
+ out->tex_idx = inst->TexSrcTarget;
+ out->tex_shadow = inst->TexShadow;
+ out->eot = inst->Aux & 1;
+ out->target = inst->Aux >> 1;
+
+ /* Args:
+ */
+ for (i = 0; i < nr_args; i++) {
+ for (j = 0; j < 4; j++) {
+ out->src[i][j] = get_new_ref(c, inst->SrcReg[i], j, out);
+ }
+ }
+
+ /* Dst:
+ */
+ pass0_set_dst(c, out, inst, writemask);
+}
+
+
+
+/***********************************************************************
+ * Optimize moves and swizzles away:
+ */
+static void pass0_precalc_mov( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ const struct prog_dst_register *dst = &inst->DstReg;
+ GLuint writemask = inst->DstReg.WriteMask;
+ struct brw_wm_ref *refs[4];
+ GLuint i;
+
+ /* Get the effect of a MOV by manipulating our register table:
+ * First get all refs, then assign refs. This ensures that "in-place"
+ * swizzles such as:
+ * MOV t, t.xxyx
+ * are handled correctly. Previously, these two steps were done in
+ * one loop and the above case was incorrectly handled.
+ */
+ for (i = 0; i < 4; i++) {
+ refs[i] = get_new_ref(c, inst->SrcReg[0], i, NULL);
+ }
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1 << i)) {
+ pass0_set_fpreg_ref( c, dst->File, dst->Index, i, refs[i]);
+ }
+ }
+}
+
+
+/* Initialize payload "registers".
+ */
+static void pass0_init_payload( struct brw_wm_compile *c )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ GLuint j = i >= c->key.nr_depth_regs ? 0 : i;
+ pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i,
+ &c->payload.depth[j] );
+ }
+
+#if 0
+ /* This seems to be an alternative to the INTERP_WPOS stuff I do
+ * elsewhere:
+ */
+ if (c->key.source_depth_reg)
+ pass0_set_fpreg_value(c, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, 2,
+ &c->payload.depth[c->key.source_depth_reg/2]);
+#endif
+
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++)
+ pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, i, 0,
+ &c->payload.input_interp[i] );
+}
+
+
+/***********************************************************************
+ * PASS 0
+ *
+ * Work forwards to give each calculated value a unique number. Where
+ * an instruction produces duplicate values (eg DP3), all are given
+ * the same number.
+ *
+ * Translate away swizzling and eliminate non-saturating moves.
+ */
+void brw_wm_pass0( struct brw_wm_compile *c )
+{
+ GLuint insn;
+
+ c->nr_vreg = 0;
+ c->nr_insns = 0;
+
+ pass0_init_undef(c);
+ pass0_init_payload(c);
+
+ for (insn = 0; insn < c->nr_fp_insns; insn++) {
+ const struct prog_instruction *inst = &c->prog_instructions[insn];
+
+ /* Optimize away moves, otherwise emit translated instruction:
+ */
+ switch (inst->Opcode) {
+ case OPCODE_MOV:
+ case OPCODE_SWZ:
+ if (!inst->SaturateMode) {
+ pass0_precalc_mov(c, inst);
+ }
+ else {
+ translate_insn(c, inst);
+ }
+ break;
+ default:
+ translate_insn(c, inst);
+ break;
+ }
+ }
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "pass0");
+ }
+}